Halloween event is live! There's a new buff system, .cbuff in G.monsters - defeating a monster provides different buffs to different levels of players New boss Slenderman, new Priest Mace, new cosmetics, 2 new Lolipop M
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Full Adventure Land - The Code MMORPG update
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What changed
0 fixes3 additions2 changes0 removals
Events
Gameplay
Store
changedHalloween event is live!
addedThere's a new buff system, .cbuff in G.monsters - defeating a monster provides different buffs to different levels of players
addedNew boss Slenderman, new Priest Mace, new cosmetics, 2 new Lolipop Mace's that pop are coming soon!
changedAlso looking for feedback regarding fish, they'll occupy an inventory space each, so you'll be fishing and going to Desertland to exchange the fish, thinking of exchanging fish to a random interval of tokens each, and there'll be a token shop
addedAs an example, a rare fish could give 1-5000 tokens, so even if you catch one, there's an added layer of randomness
Adventure Land - The Code MMORPG changes
changedHalloween event is live!
addedThere's a new buff system, .cbuff in G.monsters - defeating a monster provides different buffs to different levels of players
addedNew boss Slenderman, new Priest Mace, new cosmetics, 2 new Lolipop Mace's that pop are coming soon!
changedAlso looking for feedback regarding fish, they'll occupy an inventory space each, so you'll be fishing and going to Desertland to exchange the fish, thinking of exchanging fish to a random interval of tokens each, and there'll be a token shop
addedAs an example, a rare fish could give 1-5000 tokens, so even if you catch one, there's an added layer of randomness
Halloween event is live!
There's a new buff system, .cbuff in G.monsters - defeating a monster provides different buffs to different levels of players
New boss Slenderman, new Priest Mace, new cosmetics, 2 new Lolipop Mace's that pop are coming soon!
Also looking for feedback regarding fish, they'll occupy an inventory space each, so you'll be fishing and going to Desertland to exchange the fish, thinking of exchanging fish to a random interval of tokens each, and there'll be a token shop
As an example, a rare fish could give 1-5000 tokens, so even if you catch one, there's an added layer of randomness