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Steam News20 September 20214y ago

Early Access: Week 138 in Review

As a short recap, continuing from Week 121's Thoughts, forcing progress is the better option, going to try and add 1 little thing to the game every day whenever there's nothing else on my plate [17/09/21]: Procs like fr

Full notes

Full Adventure Land - The Code MMORPG update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions2 changes0 removals
  • Gameplay
  • Balance
  • Maps
addedAs a short recap, continuing from Week 121's Thoughts, forcing progress is the better option, going to try and add 1 little thing to the game every day whenever there's nothing else on my plate
changed[17/09/21]: Procs like freeze/burn now roll when a projectile is launched and other attributes are adopted by the projectile itself so weapon swapping etc. doesn't affect things anymore
changed[18/09/21]: Buff Orbs: These Orbs will provide specific buffs like fire/freeze resistance, only one buff will be active at a time, Orbs will be scattered and hard to reach
added[19/09/21]: Enriched mining, a slightly better animation, a misc zone in the beach cave and introduced nuggets as drops
addedMaps are getting new zones that can be blinked or dashed to

Adventure Land - The Code MMORPG changes

addedAs a short recap, continuing from Week 121's Thoughts, forcing progress is the better option, going to try and add 1 little thing to the game every day whenever there's nothing else on my plate
changed[17/09/21]: Procs like freeze/burn now roll when a projectile is launched and other attributes are adopted by the projectile itself so weapon swapping etc. doesn't affect things anymore
changed[18/09/21]: Buff Orbs: These Orbs will provide specific buffs like fire/freeze resistance, only one buff will be active at a time, Orbs will be scattered and hard to reach
added[19/09/21]: Enriched mining, a slightly better animation, a misc zone in the beach cave and introduced nuggets as drops
addedMaps are getting new zones that can be blinked or dashed to

As a short recap, continuing from Week 121's Thoughts, forcing progress is the better option, going to try and add 1 little thing to the game every day whenever there's nothing else on my plate

[17/09/21]: Procs like freeze/burn now roll when a projectile is launched and other attributes are adopted by the projectile itself so weapon swapping etc. doesn't affect things anymore

[18/09/21]: Buff Orbs: These Orbs will provide specific buffs like fire/freeze resistance, only one buff will be active at a time, Orbs will be scattered and hard to reach

[19/09/21]: Enriched mining, a slightly better animation, a misc zone in the beach cave and introduced nuggets as drops

[20/09/21]: Warrior skill: Dash - to dash over obstacles or just dash forward

Maps are getting new zones that can be blinked or dashed to

As far as open sourcing goes, I've received a lot of honest and constructive feedback this week on Discord, most of the pro's in my mind were eliminated, and the cons that remain are amplifying the hard parts of developing a game that other developers play, it won't be easy to collaborate as collaboration wasn't on my mind when I was developing the game - so delayed the decision for a while

Source

Steam News / 20 September 2021

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