Full notes
Full Adventure Game update
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What changed
- Balance
- Gameplay
Toys and magic items:
Emerald Staff: used to move emeralds and emerald infused material by levitation
Copper Stopwatch: slows down time for 16 seconds
Sapphire Staff: shoots a blue fire bolt
Crystal Staff: shoots lightnings that damage an enemy
Ruby Staff: slows down time for an enemy while used
Ore veins and mining:
Mined with hammers
Currently only used to exchange for toys or fiscal gold in the gem exchange. Or as a puzzle element (emeralds)
Coal, iron, copper, proper gold, ruby, crystal, emerald, sapphire
Bushes:
Destroyed with swords or by uprooting
Occasionally drop coins
Bomb Walls:
Destroyed with Fire Flasks
Retroactive changes and bug fixes:
Updated grip angles for vive controllers
Iron Mines simplified and turned into a mining location foremost
Sledgehammer now received in the Iron Mines or bought from the weapons merchant
Sledgehammer puzzle elements in the Mountaintop Dungeon replaced with emerald locks and the Emerald Staff
Saving now requires "save and quit" or walking to a Save Platform to prevent fast travel without using the Greekfire Flasks
Some treasure chests now give ores instead of mostly fiscal gold
Trivial:
Game shouldn't ask for firewall access anymore
Removed an excess empty Soul Gem platform from the Iron Mines
Some other minor things
Source
Changelog.gg summarizes and formats this update. How we read updates.
