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Steam News6 September 202510mo ago

Adventure Craft Weekely Update: New Traps, Caves & Gem Mining

Hi Everyone! I didn’t quite have the time to record and edit a video this week, but I still wanted to drop by, say hello, and share a few fresh screenshots with you.

Full notes

Full Adventure Craft update

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What changed

0 fixes3 additions1 change0 removals
  • Gameplay
  • Events
addedThis week I also gave the old rock traps a facelift with new art. There are now three different variations, adding more visual variety (and more ways to get squished).
addedFalling rocks now hit a lot harder, which makes baiting powerful mobs into them even more satisfying. I’m especially happy with how this new version turned out—the jagged, spiky look really makes it pop.
changedI also spent time refining the event system for gem mining—balancing, updating, and making sure it feels more rewarding overall.
addedThere’s still a new video coming, just delayed a couple of days. Since it’s Father’s Day here in Australia tomorrow, I’ll be taking the day off with my family. I’m really looking forward to putting the video together soon to show everything off in action.

Adventure Craft changes

addedThis week I also gave the old rock traps a facelift with new art. There are now three different variations, adding more visual variety (and more ways to get squished).
addedFalling rocks now hit a lot harder, which makes baiting powerful mobs into them even more satisfying. I’m especially happy with how this new version turned out—the jagged, spiky look really makes it pop.
changedI also spent time refining the event system for gem mining—balancing, updating, and making sure it feels more rewarding overall.
addedThere’s still a new video coming, just delayed a couple of days. Since it’s Father’s Day here in Australia tomorrow, I’ll be taking the day off with my family. I’m really looking forward to putting the video together soon to show everything off in action.

Hi Everyone!

I didn’t quite have the time to record and edit a video this week, but I still wanted to drop by, say hello, and share a few fresh screenshots with you.

Work continues on revising the underground cave system. This time I managed to blast my way in without accidentally blowing myself up. Progress!

This week I also gave the old rock traps a facelift with new art. There are now three different variations, adding more visual variety (and more ways to get squished).

Falling rocks now hit a lot harder, which makes baiting powerful mobs into them even more satisfying. I’m especially happy with how this new version turned out—the jagged, spiky look really makes it pop.

I also spent time refining the event system for gem mining—balancing, updating, and making sure it feels more rewarding overall.

There’s still a new video coming, just delayed a couple of days. Since it’s Father’s Day here in Australia tomorrow, I’ll be taking the day off with my family. I’m really looking forward to putting the video together soon to show everything off in action.

See you guys soon!

James : @iENDERi

Source

Steam News / 6 September 2025

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