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Steam News26 March 20263mo ago

Mage Factions Enter the World

HI! Here’s a quick look at what I’ve been working on today. I’ve begun integrating the updated Mage content into the world — expanding the roster so each Mage type now belongs to its own faction, complete with unique al

In this update2

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Full Adventure Craft update

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What changed

0 fixes0 additions5 changes0 removals
  • Maps
  • Gameplay
  • Balance
changedI’ve begun integrating the updated Mage content into the world — expanding the roster so each Mage type now belongs to its own faction, complete with unique allegiances. This video contains some early play testing of a Green Mage tile map.
changedBlack Mages — Powers of DarknessThey twist the world in preparation for night, planting dark spawning constructs that call forth enemies for the Dark Ones.
changed🌊 Blue Mages — Water MagicThey command water and ice, summoning Water Slimes and bending the battlefield to their will. Where they gather, the ground softens, the air chills, and movement slows beneath their control.
changed🌿 Green Mages — Nature’s WillGuardians of nature’s balance.
changed⚡ Yellow Mages — Storm CallersWhen something from above strikes the ancient Mage Towers, they arrive—drawn to the impact like lightning to a rod. Their presence crackles through the air, unleashing violent bursts of electricity that strike without warning.

Adventure Craft changes

  • Stormhero
  • Ancientmap
changedI’ve begun integrating the updated Mage content into the world — expanding the roster so each Mage type now belongs to its own faction, complete with unique allegiances. This video contains some early play testing of a Green Mage tile map.
changedThey twist the world in preparation for night, planting dark spawning constructs that call forth enemies for the Dark Ones.
changedThey command water and ice, summoning Water Slimes and bending the battlefield to their will. Where they gather, the ground softens, the air chills, and movement slows beneath their control.
changedGuardians of nature’s balance.
changedWhen something from above strikes the ancient Mage Towers, they arrive—drawn to the impact like lightning to a rod. Their presence crackles through the air, unleashing violent bursts of electricity that strike without warning.

HI!

Here’s a quick look at what I’ve been working on today.

I’ve begun integrating the updated Mage content into the world — expanding the roster so each Mage type now belongs to its own faction, complete with unique allegiances. This video contains some early play testing of a Green Mage tile map.

Black Mages — Powers of Darkness

The first of the Darkness faction to walk in daylight.

They twist the world in preparation for night, planting dark spawning constructs that call forth enemies for the Dark Ones.

"The night is coming.”

🌊 Blue Mages — Water Magic

Aligned with the Green Mages.

They command water and ice, summoning Water Slimes and bending the battlefield to their will. Where they gather, the ground softens, the air chills, and movement slows beneath their control.

“The tide always comes.”

🌿 Green Mages — Nature’s Will

Guardians of nature’s balance.

Aligned with the living world, they nurture what should grow—and destroy what should not. Thorned and aggressive plant creatures are hunted relentlessly, cut down before they can spread.

“We decide what lives.”

🔥 Orange Mages — Flame Dominion

A chaotic faction driven by destruction.

They spread fire without restraint, burning through forests and leaving scorched ground in their wake. Where trees fall to flame, darkness follows—drawing monsters to the ruins once night takes hold.

It only takes a few to turn an entire region into a smouldering wasteland.

“Everything burns.”

🩸 Red Mages — Necromancy

Blood-bound practitioners of death.

They walk the world raising the fallen, swelling the ranks of the undead with every corpse they touch. What begins as a few restless bodies quickly becomes a spreading plague that consumes entire regions.

To them, death is not an end—only an opportunity.

“The dead will rise.”

Yellow Mages — Storm Callers

Born from falling stars.

When something from above strikes the ancient Mage Towers, they arrive—drawn to the impact like lightning to a rod. Their presence crackles through the air, unleashing violent bursts of electricity that strike without warning.

They do not gather. They appear.

“You won’t outrun the storm.”

🟣 Purple Mages — Arcane Prime

The original mages.

They wield all forms of magic, unconstrained by discipline or rule. Each moves with purpose known only to themselves, shaping the world in ways others cannot understand.

They do not serve. They act.

“You are beneath understanding.”

That’s it for now—back to building.

More soon. James - @iENDERi

Source

Steam News / 26 March 2026

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