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Steam News15 April 20197y ago

The Final Days!

And here we go! The release of Adventure Climb VR is our first game to hit Steam.

Full notes

Full Adventure Climb VR update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions0 changes0 removals
  • Gameplay
addedAnd here we go! The release of Adventure Climb VR is our first game to hit Steam. After our initial community posting on Reddit we chose to spend the past two weeks adding features that the community we are making this game for has requested. We are both excited and anxious to hear from y’all as we move forward with our game. Developing a game with the community in mind is a baton pass. We pass our game to y’all and you toss it back, covered in feedback from start to end. We then take this baton and accommodate the feedback to the best of our ability. Metaphors aside, this is a more difficult process than we expect. Each change brings with it a new can of worms that at times can cause waterfalls to run backwards, and at worst times can cause programmers to break keyboards.
addedNevertheless, we push forward and pass the baton back to you all. With this in mind, this is still but the beginning of our race. We plan on adding more features and more games in the future. So as always stay in touch, and thank you for having this experience with us! Happy Climbing, MXTreality

Adventure Climb VR changes

addedAnd here we go! The release of Adventure Climb VR is our first game to hit Steam. After our initial community posting on Reddit we chose to spend the past two weeks adding features that the community we are making this game for has requested. We are both excited and anxious to hear from y’all as we move forward with our game. Developing a game with the community in mind is a baton pass. We pass our game to y’all and you toss it back, covered in feedback from start to end. We then take this baton and accommodate the feedback to the best of our ability. Metaphors aside, this is a more difficult process than we expect. Each change brings with it a new can of worms that at times can cause waterfalls to run backwards, and at worst times can cause programmers to break keyboards.
addedNevertheless, we push forward and pass the baton back to you all. With this in mind, this is still but the beginning of our race. We plan on adding more features and more games in the future. So as always stay in touch, and thank you for having this experience with us! Happy Climbing, MXTreality

And here we go! The release of Adventure Climb VR is our first game to hit Steam. After our initial community posting on Reddit we chose to spend the past two weeks adding features that the community we are making this game for has requested. We are both excited and anxious to hear from y’all as we move forward with our game. Developing a game with the community in mind is a baton pass. We pass our game to y’all and you toss it back, covered in feedback from start to end. We then take this baton and accommodate the feedback to the best of our ability. Metaphors aside, this is a more difficult process than we expect. Each change brings with it a new can of worms that at times can cause waterfalls to run backwards, and at worst times can cause programmers to break keyboards.

Nevertheless, we push forward and pass the baton back to you all. With this in mind, this is still but the beginning of our race. We plan on adding more features and more games in the future. So as always stay in touch, and thank you for having this experience with us! Happy Climbing, MXTreality

Source

Steam News / 15 April 2019

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