Full notes
Full Advanced Mechanized Spacecraft update
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What changed
- Gameplay
- Balance
Advanced Mechanized Spacecraft changes
First of all, thanks to everyone who's been playing and reporting bugs and giving feedback, it helps!
Here's what's new in today's update:
Added new firing modes to the following weapons:
Blasters: Burst fire.
Machine guns: Spread.
Missiles: Splinter.
Lasers: Long range.
Torpedo launchers: Cluster.
EMP launchers Cluster.
Railguns: Randomize mode.
Saws: Reverse & Grind modes.
Fire only (no detach) mode for Detaching launchers.
Added size 3 thrusters.
Missing ships added, updates to most enemy ships to include new firing modes.
Boss fights are now escapable in Rogue mode.
Unlock blueprints randomly via destruction (100% chance from boss fights).
Crafting materials now drop randomly via destruction instead of just via melting.
Melting is now only done via right-click in inventory & craft mode, to prevent accidents.
Made enemy placement throughout the world more randomized.
Now only pieces of your ship & things that were detached from your ship can pass through your shields (shields protect you from dangerous debris and makeshift detacher-launcher missiles now)
Miscellaneous graphical improvements.
New starting ship, to get you into the game faster.
Source
Changelog.gg summarizes and formats this update. How we read updates.
