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Steam News21 June 20215y ago

Development log for the LookShift update (v0.10.1)

Hello captains! In this post I will be keeping you up to date with the development progress for version 0.10.1 Come to discord to see the images for each of the new feature as well as the full changelog.

Full notes

Full Adrorium update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello captains!

What changed

1 fix44 additions15 changes4 removals
  • Gameplay
  • UI and audio
  • Fixes
  • Performance
  • Store
  • Server
addedCome to discord to see the images for each of the new feature as well as the full changelog. https://discord.gg/F6XGWnHA6Y
changedHow I implemented voice control: https://youtu.be/5xUEsWBfsmU
added2021-12-18 WEEKLY UPDATE 28 (final week)new model for the npc
added2021-12-11 WEEKLY UPDATE 27continued to work on the new player model
fixed2021-11-27 WEEKLY UPDATE 25fixed few bugs
added2021-11-27 WEEKLY UPDATE 25new generator model

In this post I will be keeping you up to date with the development progress for version 0.10.1

Come to discord to see the images for each of the new feature as well as the full changelog. https://discord.gg/F6XGWnHA6Y

Second Devbuild has been released, check it out: https://discord.gg/2JkFSEvXfK

How I implemented voice control: https://youtu.be/5xUEsWBfsmU

Planned release date for version 0.10.1 is December 21.

2021-12-18 WEEKLY UPDATE 28 (final week)

  • new model for the npc

  • final tweaks and preparations

  • publishing

2021-12-11 WEEKLY UPDATE 27

  • continued to work on the new player model

2021-12-04 WEEKLY UPDATE 26

  • finished redesigning the autodoor

  • started redoing the player model

2021-11-27 WEEKLY UPDATE 25

  • fixed few bugs

  • new generator model

  • updated the manual with a lot of info

  • marked galaxy center with red

  • remodeled top energy console button sets

  • started remodeling the autodoor

2021-11-20 WEEKLY UPDATE 24

  • new models for workstation, furnace and reactor

  • new ingot item images

  • tweaked few tutorial missions

  • changed generator and solar panels button logic

2021-11-13 WEEKLY UPDATE 23

  • new interiors for drones, wreckage and base

  • added and balanced several recipes

  • implemented lod distance modding

  • few fixes

2021-11-06 WEEKLY UPDATE 22

  • patched up the tutorial and campaign

  • added 8 new deco blocks with specific scrapping resourcess

  • implemented 340m/s atmosphere terminal velocity

2021-10-30 WEEKLY UPDATE 21

  • updated item images for consoles

  • implemented corrective ship states sync for mp

  • added new ap turret model

2021-10-23 WEEKLY UPDATE 20

  • implemented image modding

  • made ui scale correctly with screen width

  • added more resolutions

  • new belt ui images and improved belt scrolling

  • new bath module block model

2021-10-16 WEEKLY UPDATE 19

  • finished the new energy console

  • implemented emergency reactor ejection

2021-10-09 WEEKLY UPDATE 18

  • continued to work on the new energy console

  • made modded blocks able to use the energy console functions

  • optimizations for stored game data and some blocks

  • updated the legacy main power console

  • 2 new items and few new recipes

  • no longer run to fast in ships on planets

  • finished implementing the new physics for the rover;

2021-10-02 WEEKLY UPDATE 17

  • continued to develop the new energy console

2021-09-25 WEEKLY UPDATE 16

  • continued to work on the new energy console

2021-09-18 WEEKLY UPDATE 15

  • made walking inside moving rover possible

  • new cargo deco block for station

  • implemented voice commands (windows 10 only)

2021-09-11 WEEKLY UPDATE 14

  • added ui player list and ping info for multiplayer

  • continued to work on the energy console

  • started working on parenting the player to the rover

  • new material texture for the planet

2021-09-04 WEEKLY UPDATE 13

  • lots of multiplayer bugfixes

  • added physical light to multiplayer clients

  • continued to work on the energy console

2021-08-28 WEEKLY UPDATE 12

  • implemented button modding for blocks

  • tweaked the planet material

  • new deco interface block for the station

2021-08-21 WEEKLY UPDATE 11

  • some multiplayer fixes

  • new furniture for the station shops

  • 2d text support for block modding

  • continued to work on the new energy console

2021-08-14 WEEKLY UPDATE 10

  • new chair model

  • implemented server listing

2021-08-07 WEEKLY UPDATE 9

  • added a new large table block(and updated the spacestation)

  • added a new model for the small table

  • made a lot of progress for the new multiplayer framework

  • made speeds and angular speeds be saved

  • custom 144 max framerate setting

  • removed hudscale setting

2021-07-31 WEEKLY UPDATE 8

  • made a lot of progress with the new multiplayer framework

2021-07-24 WEEKLY UPDATE 7

  • added a new item holder block

  • continued to work on the new networking framework

2021-07-17 WEEKLY UPDATE 6

  • finished the new autodoor

  • removed a lot of legacy blocks

  • added 3 new beds

  • made a system that converts blocks from older version ships to newer equivalent blocks

  • started working on the new multiplayer

2021-07-10 WEEKLY UPDATE 5

  • removed photon from the game

  • continued to work on the new autodoor

2021-07-03 WEEKLY UPDATE 4

  • added 7 new battery bank blocks

  • made batteries display charge

  • redesigned the weapon console to free space

  • continued to work on the new autodoor and on the energy console

  • finished the new rover driving mechanics

2021-06-26 WEEKLY UPDATE 3

  • added 3 more cargo containers

  • added 3 loot containers

2021-06-19 WEEKLY UPDATE 2

  • optimized the vehicle scripts

  • started redoing the rover driving mechanics

  • made few prototypes for the automated door

  • added a new small cargobox model

2021-06-12 WEEKLY UPDATE 1

  • made consoles wall mounted

  • new blocks for antennas, cabinet and station furniture

Source

Steam News / 21 June 2021

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