In this update15
Full notes
Full Adrorium update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello captains!
What changed
- Gameplay
- Performance
- UI and audio
- Maps
- Balance
- Fixes
Adrorium changes
In this post I will be keeping you up to date with the development progress for version 0.10.0
Come to discord to see the images for each of the new feature as well as the full changelog. https://discord.gg/F6XGWnHA6Y
Planned release date for version 0.10.0 is April/May.
First Devlog: Devlog 1 First Development build is available at https://discord.gg/F6XGWnHA6Y in #development_builds.
2021-05-15 WEEKLY UPDATE 19 LAST WEEK
added planet details to cockpit
last minute bugfixes & tweaks
added 9 recycling recipes
prepared the packages for release
2021-05-08 WEEKLY UPDATE 18
different screen ratio support
lots of final tweaks and bugfixes
updated tutorial and campaign
patched up the multiplayer
2021-05-01 WEEKLY UPDATE 17
optimizations for the block scripts and hierarchy
lots of bug fixes for diplomacy, saving, farming, scrapping, hull clipping and more
targeting ui for rover
new nicer looking window blocks
tweaked the design of all ships
made planet bases attack player ships
new cockpit camera mode controls
new log console
New planet framework (PART 5)
made larger planets have more planet bases
made planets sometimes have oxygen for player and for ship
made planet terrain not change with planet size
added 4 planet archetypes (hills, craters, canyons, mountains)
made the planet colors procedurally randomized
made planets modable
2021-04-24 WEEKLY UPDATE 16
tweaks to docking, chat panel, rover, item consumption and cockpit
Turrets (PART 3)
implemented first person turret control
implemented ship rotation independent turret rotation
made turrets deactivate shields when firing
made turrets not fire if obstructed
made turrets work with multiplayer
2021-04-17 WEEKLY UPDATE 15
easier pda sector map navigation
reorganized all recipes into the crafting tabs+new tabs
made block scripts modable
added light switch block
rewrite for the block importer code
new cockpit buttons+drive mods
new destroyed turret block that turrets leave when destroyed
optimizations for targeting
2021-04-10 WEEKLY UPDATE 14
hover delete items shortcut
more modable animations for blocks
optimized the asteroids
removed many legacy blocks
ui animations
new ai behavior for drones
new inventory & suit ui image
aiming assist for targeting ui
2021-04-03 WEEKLY UPDATE 13
new player ship(with 2 cockpits)
new enemy drone ship
tweaked spacestation design
implemented a diplomacy framework
added reputation loss on damage
fixed the hull material glitch when the flashlight is off
added names to each faction
tweaks to the targeting ui
new locked doors
implemented planet and station safe areas
adde ui warnings for low stats
new vfx for rockets
rewrote the projectile and targeting code to work with inherited velocity
added pda diplomacy panel
made inventory loss for ships on death configurable and not default
new tool framework, made all tools automated and able to do everything
silence alarm button on cockpit
2021-03-27 WEEKLY UPDATE 12
new turret models
implemented animation modding
rewrote the block importing code
added few modable animations
2021-03-20 WEEKLY UPDATE 11
added wreckage info on targeting ui
added explored/visited status for ships in target ui
fixed stations running out of oxygen, finally
tweaked the design for all consoles, only one big startup button
optimized the creative panel generation
made crafting only shows the tabs under which there are recipes
made items in creative panel be sorted in more detail now
optimized the lod for a lot of blocks
2021-03-13 WEEKLY UPDATE 10
made player inherit ship velocity
made the personal thruster always be realistic
improved player movement performance
new optimized ship colliders
optimized colliders for 40 blocks
added stairs block, item and recipe
Turrets (PART 2)
converted the rest of the weapons into turrets
hookgun doesn't require a cargo anymore
prevented ship friendly damage
made projectiles inherit ship velocity
2021-03-06 WEEKLY UPDATE 9
title popup (for missions and special events)
no more hull depressurization if there was no atmosphere in the first place
new custom shield material
tweaked litro design
Turrets (PART 1)
added temporary turret model
created turret track target behavior
separated rotations for vertical and horizontal axis
made turrets not fire if the ship is in the way
2021-02-27 WEEKLY UPDATE 8
made lights start up slowly instead of by flickering
added destroy ship and repair ship dev guns
lots of small tweaks to tutorial and some bugfixes
implemented a new popup text
2021-02-20 WEEKLY UPDATE 7
updated planet base design
new wreckage design
added light damage flicker
made most creative commands available from chat
added teleport to planet command
added fill grids command
new chat ui
some bug fixes
2021-02-13 WEEKLY UPDATE 6
random wreckage spawner (hence the name Encounter Update)
major rewrite for the ship component script
implemented a ship despawner system to remove wreckages/drones and save performance if they are far away
dynamic lights (save performance when far away)
New planet framework (PART 4)
planet base spawning (based on the new marker system for efficiency)
configurable basecount per planet per gametype
2021-02-06 WEEKLY UPDATE 5
new background system for handling ui input that can be changed at runtime
made the ship be completely generated at runtime instead of a prefab
implemented markers (3d positions associated with events)
made cargo generate loot when searched, not at startup
optimized the ship data for save files by not storing unchanged vanilla ship data, in some cases reduced the file size by 400%
made max ship hp be based on volume, not based on hardcoded values
made station, wreckage and planet base classes configurable so you can have your own station in game
lots of optimizations to the ship block code
other bug fixes and tweaks
autosave settings
New planet framework (PART 3)
new atmosphere effect
planet resolution and quality settings
2021-01-30 WEEKLY UPDATE 4
negative damage now visibly heals the ship
doubled sector size (for the new larger planets)
made sector size and planet size configurable
new custom made sunflare
started rewriting the ui callback system
New planet framework (PART 2)
culled unseen chunks optimization
lava, water & atmosphere are back
planet rings!
integrated the system in the game (removed legacy one) (planet generation time decreased from 300ms to 30ms)
made planets activate collider chunks for vehicles and ships as well
2021-01-23 WEEKLY UPDATE 3
New planet framework (PART 1)
better lighting
biomes
configurable colors
more advanced terrain features
supports any size (even earth) and any resolution (previously it was 128x128 per face)
very fast (quadtree algorithm)
more efficient colliders
2021-01-16 WEEKLY UPDATE 2
obj model export option for ships
new savefile format
projectiles now bounce of shields (chance)
fixed pda to belt
added keybindings for pda and map
tweaked pda aspect
now players have the starting items in their backpack instead of cargobox
rewrote from scratch all the mission related code, config data and classes
new mission objective: enter a ship of a specific class
2021-01-09 WEEKLY UPDATE 1
new driving camera modes: free orbit and target follow
small ui tweaks and a bugfix
If you want to support the game try the demo and wishlist!
Over and out, Beholder
Source
Changelog.gg summarizes and formats this update. How we read updates.
