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Steam News27 February 20215y ago

Development log for the Encounter update (v0.10.0)

Hello captains! In this post I will be keeping you up to date with the development progress for version 0.10.0 Come to discord to see the images for each of the new feature as well as the full changelog.

In this update15

Full notes

Full Adrorium update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello captains!

What changed

3 fixes46 additions35 changes1 removal
  • Gameplay
  • Performance
  • UI and audio
  • Maps
  • Balance
  • Fixes
addedCome to discord to see the images for each of the new feature as well as the full changelog. https://discord.gg/F6XGWnHA6Y
added2021-05-15 WEEKLY UPDATE 19 LAST WEEKadded planet details to cockpit
added2021-05-15 WEEKLY UPDATE 19 LAST WEEKadded 9 recycling recipes
changed2021-05-08 WEEKLY UPDATE 18updated tutorial and campaign
changed2021-05-01 WEEKLY UPDATE 17optimizations for the block scripts and hierarchy
changed2021-05-01 WEEKLY UPDATE 17targeting ui for rover

Adrorium changes

addedCome to discord to see the images for each of the new feature as well as the full changelog. https://discord.gg/F6XGWnHA6Y
addedadded planet details to cockpit
addedadded 9 recycling recipes
changedupdated tutorial and campaign
changedoptimizations for the block scripts and hierarchy

In this post I will be keeping you up to date with the development progress for version 0.10.0

Come to discord to see the images for each of the new feature as well as the full changelog. https://discord.gg/F6XGWnHA6Y

Planned release date for version 0.10.0 is April/May.

First Devlog: Devlog 1 First Development build is available at https://discord.gg/F6XGWnHA6Y in #development_builds.

2021-05-15 WEEKLY UPDATE 19 LAST WEEK

  • added planet details to cockpit

  • last minute bugfixes & tweaks

  • added 9 recycling recipes

  • prepared the packages for release

2021-05-08 WEEKLY UPDATE 18

  • different screen ratio support

  • lots of final tweaks and bugfixes

  • updated tutorial and campaign

  • patched up the multiplayer

2021-05-01 WEEKLY UPDATE 17

  • optimizations for the block scripts and hierarchy

  • lots of bug fixes for diplomacy, saving, farming, scrapping, hull clipping and more

  • targeting ui for rover

  • new nicer looking window blocks

  • tweaked the design of all ships

  • made planet bases attack player ships

  • new cockpit camera mode controls

  • new log console

  • New planet framework (PART 5)

    1. made larger planets have more planet bases

    2. made planets sometimes have oxygen for player and for ship

    3. made planet terrain not change with planet size

    4. added 4 planet archetypes (hills, craters, canyons, mountains)

    5. made the planet colors procedurally randomized

    6. made planets modable

2021-04-24 WEEKLY UPDATE 16

  • tweaks to docking, chat panel, rover, item consumption and cockpit

  • Turrets (PART 3)

    1. implemented first person turret control

    2. implemented ship rotation independent turret rotation

    3. made turrets deactivate shields when firing

    4. made turrets not fire if obstructed

    5. made turrets work with multiplayer

2021-04-17 WEEKLY UPDATE 15

  • easier pda sector map navigation

  • reorganized all recipes into the crafting tabs+new tabs

  • made block scripts modable

  • added light switch block

  • rewrite for the block importer code

  • new cockpit buttons+drive mods

  • new destroyed turret block that turrets leave when destroyed

  • optimizations for targeting

2021-04-10 WEEKLY UPDATE 14

  • hover delete items shortcut

  • more modable animations for blocks

  • optimized the asteroids

  • removed many legacy blocks

  • ui animations

  • new ai behavior for drones

  • new inventory & suit ui image

  • aiming assist for targeting ui

2021-04-03 WEEKLY UPDATE 13

  • new player ship(with 2 cockpits)

  • new enemy drone ship

  • tweaked spacestation design

  • implemented a diplomacy framework

  • added reputation loss on damage

  • fixed the hull material glitch when the flashlight is off

  • added names to each faction

  • tweaks to the targeting ui

  • new locked doors

  • implemented planet and station safe areas

  • adde ui warnings for low stats

  • new vfx for rockets

  • rewrote the projectile and targeting code to work with inherited velocity

  • added pda diplomacy panel

  • made inventory loss for ships on death configurable and not default

  • new tool framework, made all tools automated and able to do everything

  • silence alarm button on cockpit

2021-03-27 WEEKLY UPDATE 12

  • new turret models

  • implemented animation modding

  • rewrote the block importing code

  • added few modable animations

2021-03-20 WEEKLY UPDATE 11

  • added wreckage info on targeting ui

  • added explored/visited status for ships in target ui

  • fixed stations running out of oxygen, finally

  • tweaked the design for all consoles, only one big startup button

  • optimized the creative panel generation

  • made crafting only shows the tabs under which there are recipes

  • made items in creative panel be sorted in more detail now

  • optimized the lod for a lot of blocks

2021-03-13 WEEKLY UPDATE 10

  • made player inherit ship velocity

  • made the personal thruster always be realistic

  • improved player movement performance

  • new optimized ship colliders

  • optimized colliders for 40 blocks

  • added stairs block, item and recipe

  • Turrets (PART 2)

    1. converted the rest of the weapons into turrets

    2. hookgun doesn't require a cargo anymore

    3. prevented ship friendly damage

    4. made projectiles inherit ship velocity

2021-03-06 WEEKLY UPDATE 9

  • title popup (for missions and special events)

  • no more hull depressurization if there was no atmosphere in the first place

  • new custom shield material

  • tweaked litro design

  • Turrets (PART 1)

    1. added temporary turret model

    2. created turret track target behavior

    3. separated rotations for vertical and horizontal axis

    4. made turrets not fire if the ship is in the way

2021-02-27 WEEKLY UPDATE 8

  • made lights start up slowly instead of by flickering

  • added destroy ship and repair ship dev guns

  • lots of small tweaks to tutorial and some bugfixes

  • implemented a new popup text

2021-02-20 WEEKLY UPDATE 7

  • updated planet base design

  • new wreckage design

  • added light damage flicker

  • made most creative commands available from chat

  • added teleport to planet command

  • added fill grids command

  • new chat ui

  • some bug fixes

2021-02-13 WEEKLY UPDATE 6

  • random wreckage spawner (hence the name Encounter Update)

  • major rewrite for the ship component script

  • implemented a ship despawner system to remove wreckages/drones and save performance if they are far away

  • dynamic lights (save performance when far away)

  • New planet framework (PART 4)

    1. planet base spawning (based on the new marker system for efficiency)

    2. configurable basecount per planet per gametype

2021-02-06 WEEKLY UPDATE 5

  • new background system for handling ui input that can be changed at runtime

  • made the ship be completely generated at runtime instead of a prefab

  • implemented markers (3d positions associated with events)

  • made cargo generate loot when searched, not at startup

  • optimized the ship data for save files by not storing unchanged vanilla ship data, in some cases reduced the file size by 400%

  • made max ship hp be based on volume, not based on hardcoded values

  • made station, wreckage and planet base classes configurable so you can have your own station in game

  • lots of optimizations to the ship block code

  • other bug fixes and tweaks

  • autosave settings

  • New planet framework (PART 3)

    1. new atmosphere effect

    2. planet resolution and quality settings

2021-01-30 WEEKLY UPDATE 4

  • negative damage now visibly heals the ship

  • doubled sector size (for the new larger planets)

  • made sector size and planet size configurable

  • new custom made sunflare

  • started rewriting the ui callback system

  • New planet framework (PART 2)

    1. culled unseen chunks optimization

    2. lava, water & atmosphere are back

    3. planet rings!

    4. integrated the system in the game (removed legacy one) (planet generation time decreased from 300ms to 30ms)

    5. made planets activate collider chunks for vehicles and ships as well

2021-01-23 WEEKLY UPDATE 3

  • New planet framework (PART 1)

    1. better lighting

    2. biomes

    3. configurable colors

    4. more advanced terrain features

    5. supports any size (even earth) and any resolution (previously it was 128x128 per face)

    6. very fast (quadtree algorithm)

    7. more efficient colliders

2021-01-16 WEEKLY UPDATE 2

  • obj model export option for ships

  • new savefile format

  • projectiles now bounce of shields (chance)

  • fixed pda to belt

  • added keybindings for pda and map

  • tweaked pda aspect

  • now players have the starting items in their backpack instead of cargobox

  • rewrote from scratch all the mission related code, config data and classes

  • new mission objective: enter a ship of a specific class

2021-01-09 WEEKLY UPDATE 1

  • new driving camera modes: free orbit and target follow

  • small ui tweaks and a bugfix

If you want to support the game try the demo and wishlist!

Over and out, Beholder

Source

Steam News / 27 February 2021

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