Full notes
Full ADAPTR update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- UI and audio
- Gameplay
We've had some limited feedback and a number of small level bugs, as well as some feature requests.
Added sub-renderer flags for editing vs simulating for slightly better performance
Tweaked a number of audio sources for a better balance
Clamped Camera height to +- 8m, as some cameras were escaping!
Did a performance pass low-end machines, removing a bunch of physics objects and detail that was on there for 'show' - if you have an area that's not doing well, let me know!
Reduced quality of HBAO and Motion Blur on lower detail settings to improve performance.
Improved feedback on Thrusters for usage, Fuel, etc.
Improved focus on UI elements hiding when not needed
Added Volume settings under the Settings menu
Added a basic tutorial that is displayed upon entering the Editor on Basic Diagnostics 1
Allowed skipping of intro camera on more keys and buttons
Added mostly-complete pad support. Should be finalised for Patch #2
Fixed a few collision issues with camera and players falling out of the world.
Source
Changelog.gg summarizes and formats this update. How we read updates.
