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Steam News28 January 20266mo ago

Adaptory 0.16.14 released

This is a small patch that fixes a handful of rare bugs, and also hopefully makes low oxygen levels more visible. (Spoilers below!

In this update3

Full notes

Full Adaptory update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

11 fixes0 additions4 changes0 removals
  • Balance
  • Fixes
  • Performance
  • UI and audio
changedBalanceDecreased the impact of "starving" buff from -50% happiness to -40% happiness
changedBalanceIncreased length of "visited ruins" buff (+10% happiness) for archaeologists from 0.25 days to 2 days
changedBalanceIncreased the maximum length of a tantrum from 0.1 days to 0.2 days
changedBalanceDecreased explorer base walking speed from 4 tiles/second to 3.8 tiles/second
fixedFixesFixed explorers occasionally getting stuck in an infinite loop if they were trying to pick up an item that had moved
fixedFixesFixed a very rare rendering crash that could occur when starting up a new game

Adaptory changes

changedDecreased the impact of "starving" buff from -50% happiness to -40% happiness
changedIncreased length of "visited ruins" buff (+10% happiness) for archaeologists from 0.25 days to 2 days
changedIncreased the maximum length of a tantrum from 0.1 days to 0.2 days
changedDecreased explorer base walking speed from 4 tiles/second to 3.8 tiles/second
fixedFixed explorers occasionally getting stuck in an infinite loop if they were trying to pick up an item that had moved

This is a small patch that fixes a handful of rare bugs, and also hopefully makes low oxygen levels more visible. (Spoilers below!)

Internal

  • In the breathability overlay, very low levels of oxygen (less than 200g) are now shaded red

Balance

  • Decreased the impact of "starving" buff from -50% happiness to -40% happiness

  • Increased length of "visited ruins" buff (+10% happiness) for archaeologists from 0.25 days to 2 days

  • Increased the maximum length of a tantrum from 0.1 days to 0.2 days

  • Decreased explorer base walking speed from 4 tiles/second to 3.8 tiles/second

Fixes

  • Fixed explorers occasionally getting stuck in an infinite loop if they were trying to pick up an item that had moved

  • Fixed a very rare rendering crash that could occur when starting up a new game

  • Fixed the gas or liquid filter dropdown not working if UI scale was set to 110% or greater

  • Fixed a crash that could occur if a sad peacemaker explorer tried to write a diary entry after all explorers had died but since been revived

  • Fixed a crash that could occur if an enthusiast explorer tried to write a diary entry about a second explorer death, but all other explorers had also died

  • Fixed a crash that could occur if a peacemaker tried to write a diary entry about a second explorer death who was their best friend, and had since been revived

  • Fixed a very rare bug where a distress beacon may have not requested any solid elements after investigation

  • Fixed text clipping when selecting the "advanced research" node in the research tree

  • Fixed a rare crash that could occur if a cryochamber was at x=64 or x=128

  • Fixed a crash that could occur if an errand's priority was changed but the errand was completed before the priority change took effect

  • Fixed a crash when trying to load a demo save file when the distress signal had already been transmitted

Source

Steam News / 28 January 2026

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