What changed
3 fixes3 additions1 change0 removals
- UI and audio
- Maps
- Balance
- Performance
added[GAMEPLAY AND MECHANICS] - Optimized the very long (10sec) transition screens with transition screens in the 1-3 sec range. - In order for you to get the story elements of the game, a cinematic at the beginning and end of the game has been added with our robot character shouting about the story. If you don't want to watch the story video, you can switch to the game by pressing any button. - After you die; "How many enemies you killed, how much "Adamant" you earned, how long you stayed in the game, what abilities, armor and bullets you used are shown in a table. Having to go to the main menu after dying has been speeded up by replacing it with the replay option on this screen. - You can now get rid of them by punching them when you get stuck with (Mouse Right Click). - Dash (Dash Forward) time has been reduced, now with a faster regenerating ability. - Weapons spray mechanics have been improved. - Improved the feel of weapon strikes.
fixed[MAPS] - The first level has been updated as a map where we start the battle by descending from the hangar to the underground tunnel. - The "Transition Levels", as we call them, have been optimized by making them much shorter. - The caravan where we use the main menu has been replaced with the hangar map where we do all our work. - The first 5 levels of underground tunnels have been simplified and made easy for everyone to pass through. - Updated the maps by adding train, warehouse and factory levels. - Added a small boss after each level group (warehouse levels for example) and a big boss level at the end. - Fixed map bugs, fixed dark spots. - Boss levels have been replaced with new ones.
fixed[ENEMY ROBOTS] - Improved the artificial intelligence of enemy robots. - Optimized enemy robots' running speed, damage and damage dealt. - Fixed enemy robots running at us the moment we enter the level and updated their locations to be more strategic. - Improved the animations of enemy robots. Reaction animations work when they take damage. - Zargana robots now explode and deal damage when they die.
added[ANIMATIONS AND VFX] - Added VFX and voice interaction based on the materials you shoot in the game. - VFX have been added to make the bullets, armor and abilities we choose more effective and distinct.
added[SOUND AND MUSIC] - We've updated the menu to allow you to increase or decrease all sounds, whereas before only the music volume could be turned down. - Sounds have been added to make the bullets, armor and abilities we select more effective and distinct. - 7 New "Dynamic Transitions Music" added
fixed[ INTERFACE] - The entire game interface has been redone from start to finish - Fixed the game opening in windowed screen mode to full screen. - Updated the game's intro video with a story video explaining the purpose of fighting in the game, who we are and what our goal is. - The trailer with the main menu has been replaced with a hangar where we can choose our weapons and develop our characters.
Adam changes
added[GAMEPLAY AND MECHANICS] - Optimized the very long (10sec) transition screens with transition screens in the 1-3 sec range. - In order for you to get the story elements of the game, a cinematic at the beginning and end of the game has been added with our robot character shouting about the story. If you don't want to watch the story video, you can switch to the game by pressing any button. - After you die; "How many enemies you killed, how much "Adamant" you earned, how long you stayed in the game, what abilities, armor and bullets you used are shown in a table. Having to go to the main menu after dying has been speeded up by replacing it with the replay option on this screen. - You can now get rid of them by punching them when you get stuck with (Mouse Right Click). - Dash (Dash Forward) time has been reduced, now with a faster regenerating ability. - Weapons spray mechanics have been improved. - Improved the feel of weapon strikes.
fixed[MAPS] - The first level has been updated as a map where we start the battle by descending from the hangar to the underground tunnel. - The "Transition Levels", as we call them, have been optimized by making them much shorter. - The caravan where we use the main menu has been replaced with the hangar map where we do all our work. - The first 5 levels of underground tunnels have been simplified and made easy for everyone to pass through. - Updated the maps by adding train, warehouse and factory levels. - Added a small boss after each level group (warehouse levels for example) and a big boss level at the end. - Fixed map bugs, fixed dark spots. - Boss levels have been replaced with new ones.
fixed[ENEMY ROBOTS] - Improved the artificial intelligence of enemy robots. - Optimized enemy robots' running speed, damage and damage dealt. - Fixed enemy robots running at us the moment we enter the level and updated their locations to be more strategic. - Improved the animations of enemy robots. Reaction animations work when they take damage. - Zargana robots now explode and deal damage when they die.
added[ANIMATIONS AND VFX] - Added VFX and voice interaction based on the materials you shoot in the game. - VFX have been added to make the bullets, armor and abilities we choose more effective and distinct.
added[SOUND AND MUSIC] - We've updated the menu to allow you to increase or decrease all sounds, whereas before only the music volume could be turned down. - Sounds have been added to make the bullets, armor and abilities we select more effective and distinct. - 7 New "Dynamic Transitions Music" added
[GAMEPLAY AND MECHANICS] - Optimized the very long (10sec) transition screens with transition screens in the 1-3 sec range. - In order for you to get the story elements of the game, a cinematic at the beginning and end of the game has been added with our robot character shouting about the story. If you don't want to watch the story video, you can switch to the game by pressing any button. - After you die; "How many enemies you killed, how much "Adamant" you earned, how long you stayed in the game, what abilities, armor and bullets you used are shown in a table. Having to go to the main menu after dying has been speeded up by replacing it with the replay option on this screen. - You can now get rid of them by punching them when you get stuck with (Mouse Right Click). - Dash (Dash Forward) time has been reduced, now with a faster regenerating ability. - Weapons spray mechanics have been improved. - Improved the feel of weapon strikes.
[MAPS] - The first level has been updated as a map where we start the battle by descending from the hangar to the underground tunnel. - The "Transition Levels", as we call them, have been optimized by making them much shorter. - The caravan where we use the main menu has been replaced with the hangar map where we do all our work. - The first 5 levels of underground tunnels have been simplified and made easy for everyone to pass through. - Updated the maps by adding train, warehouse and factory levels. - Added a small boss after each level group (warehouse levels for example) and a big boss level at the end. - Fixed map bugs, fixed dark spots. - Boss levels have been replaced with new ones.
[ENEMY ROBOTS] - Improved the artificial intelligence of enemy robots. - Optimized enemy robots' running speed, damage and damage dealt. - Fixed enemy robots running at us the moment we enter the level and updated their locations to be more strategic. - Improved the animations of enemy robots. Reaction animations work when they take damage. - Zargana robots now explode and deal damage when they die.
[ANIMATIONS AND VFX] - Added VFX and voice interaction based on the materials you shoot in the game. - VFX have been added to make the bullets, armor and abilities we choose more effective and distinct.
[SOUND AND MUSIC] - We've updated the menu to allow you to increase or decrease all sounds, whereas before only the music volume could be turned down. - Sounds have been added to make the bullets, armor and abilities we select more effective and distinct. - 7 New "Dynamic Transitions Music" added
[ INTERFACE] - The entire game interface has been redone from start to finish - Fixed the game opening in windowed screen mode to full screen. - Updated the game's intro video with a story video explaining the purpose of fighting in the game, who we are and what our goal is. - The trailer with the main menu has been replaced with a hangar where we can choose our weapons and develop our characters.
[GRAPHICS] - The graphics of the game have been improved. Even if you play on low graphics, we have made improvements with a visual close to high graphics, but of course there is an FPS difference between low, medium and high graphics. With this update, we are using Unreal Engine Lumen technology to achieve real-time and true-to-life lighting. In previous versions, light was cooked and presented with average light and shading quality. Now we provide gameplay with the closest to realistic lighting and shading. - Lights and post process have been redone.