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Steam News27 June 20242y ago

AD WARS v0.4.4 - A MAJOR UPDATE IS OUT!

Hey Ad Hunters, we're finally back with another update! But this is not just your regular content update... This one is a major re-engineering of the entire game.

Full notes

Full Ad Wars update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey Ad Hunters, we're finally back with another update! But this is not just your regular content update...

What changed

0 fixes2 additions1 change0 removals
  • Gameplay
  • Events
  • UI and audio
addedWe also wanted to leave behind the old first level, because it made players drop the game before actually discovering it's true nature. So we set up to re-create the intro in a much better fasion, with gameplay at it's core. The result is the new level called "The Adpocalypse" which is the starting point of the game.
changedI also attended my first ever event back in march from which I took a lot of great feedback. We decided to delay this update in order to implement those changes (it was supposed to be released in march).
addedKeypoints: -New Engine migration (over 200% better performance, lots of re-ingeering) -New Story Level (The Adpocalypse) -Much better enemy AI (all genres) -New Bosses -Major project Cleanup -Multi-Genre Weapons (all weapons in all genres) -Fast Weapon Swap -Universal Game Variables across all genres (HP / MP) -Equipment -New UI

Ad Wars changes

addedWe also wanted to leave behind the old first level, because it made players drop the game before actually discovering it's true nature. So we set up to re-create the intro in a much better fasion, with gameplay at it's core. The result is the new level called "The Adpocalypse" which is the starting point of the game.
changedI also attended my first ever event back in march from which I took a lot of great feedback. We decided to delay this update in order to implement those changes (it was supposed to be released in march).
addedKeypoints: -New Engine migration (over 200% better performance, lots of re-ingeering) -New Story Level (The Adpocalypse) -Much better enemy AI (all genres) -New Bosses -Major project Cleanup -Multi-Genre Weapons (all weapons in all genres) -Fast Weapon Swap -Universal Game Variables across all genres (HP / MP) -Equipment -New UI

This one is a major re-engineering of the entire game. First, we migrated the entire project to Construct 3, which itself is miles ahead of the previous version, and that triggered mejor re-structuring of the project.

We also wanted to leave behind the old first level, because it made players drop the game before actually discovering it's true nature. So we set up to re-create the intro in a much better fasion, with gameplay at it's core. The result is the new level called "The Adpocalypse" which is the starting point of the game.

I also attended my first ever event back in march from which I took a lot of great feedback. We decided to delay this update in order to implement those changes (it was supposed to be released in march).

The full changelist would be endless by the amount of things we re-did, but I'm going to post a changelog in the upcoming days with the most important changes and the process behind them.

Keypoints: -New Engine migration (over 200% better performance, lots of re-ingeering) -New Story Level (The Adpocalypse) -Much better enemy AI (all genres) -New Bosses -Major project Cleanup -Multi-Genre Weapons (all weapons in all genres) -Fast Weapon Swap -Universal Game Variables across all genres (HP / MP) -Equipment -New UI

We're really happy with how it turned out to be. Once again, I'll go deeper into explaining some of the changes in the next log.

For now, we hope you have fun blasting those nasty ads!

aGlitch

Source

Steam News / 27 June 2024

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