In this update15
Full notes
Full Ad Wars update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Ad Hunters! We're back with another big content update. This time you'll get to explore the haunted kingdom of Metro. We also made big changes to the game overall, added new requested features, improved several maps and much more. Let's get started!
What changed
- Maps
- Balance
- Gameplay
- UI and audio
- Fixes
Ad Wars changes
Trailer
Features
New Game Areas
Metro Forest North
Clickbait Castle Entrance
Clickbait Fields North
New Intro Room
HP / MP System integration
One major problem with the game was the lack of integrations between the game genres. It made the experience feel like different games taped into a package because it didn't have many mechanics built across them.
So, in order to unify the genres into a more cohesive experience, the first step is to unify all HP / MP values into just one parameter.
Ads
Shooting in the RPG
You can now shoot enemies in the RPG overworld to temporarily stun them, giving you the chance to avoid some battles.
We also added a bunch of destructable objects to shoot at.
Crowdies
A new type of "collectible" exclusive to Clickbait Kingdom (RPG). Finding a Crowdie will get you a Crescent Stone, which will be used in the future in exchange for something great!
RPG
RPG fast travel
RPG Checkpoints have been completely changed in this update: they now feature Fast Travel between the different checkpoints inside a map, and an option to access the Upgrade (Rank Points) Menu.
You can also drop down from the overworld to any Checkpoint (same as it was in the Platformer)
You can now run in the RPG overworld to explore the world as a faster pace
Metro region OW
RPG exit from any point
RPG OW indicators
New RPG Enemy Pathfinding
RPG Breakable objects (boxes, crates and skulls)
Breakable objects in Clickbait Castle, Clickbait Town, Clickbait Fields South and AdBlue RPG
Ship
We redesigned Alt's sprite from scratch, with new animations
You can now run in the Ship (same as the RPG)
We also redesigned Alt's ship chair with special animations
You can now find the Upgrade Menu (Rank Points) on the top left PC
General
Controller Consistency
One of the main criticisms about the game was the lack of consistency of inputs between genres. We now changed some of the default inputs so they are consistent.
In the roguelike genre you couldn't shoot with a button, so now you can shoot in the same direction Alt is shooting by pressing the shoot button
Running in the RPG / Ship now uses the same button
All genres use the same button to swap between weapons
All other genre-specific actions use the same button (Bomwat in the platformer, dashing in the Roguelike)
Steam Overlay Fix
We finally fixed the Steam Overlay! It had some issues regarding the game engine that we're using.
Roguelike
Shooting with the shoot button (Controller consistency)
Alt now blinks when you get low health
Platformer
Added a new sprite on top of the Air currents that makes it look much better
Hero Village now features a complete new song by Yemmie
Explosions now create a light object (you can see it by exploding a bomb in a cave)
Alt now blink's when you're on low health
AdBlue
Rank Points Explanation
Upgrade (Rank Points) PC
AdBlue Roguelike Ads
AdBlue Rpg Ads
AdBlue Platformer ads
Patch 1 Bugfixes
Hp values
Magna not updating HP / MP
Upgrade menu fix
Checkpoint Menu fix (it was aligned to the left)
Quacky cream fix
RPG enemy stun particles
(special thanks to Northdream for reporting these bugs!)
That's all for now! As usual, we'll keep on releasing Patches as we find bugs or we improve some things out. We're already working on update 0.4.4, which will feature masive changes for the entire game.
If you happen to find any bugs, you can open a thread on our discussions or DM us through social media.
Thanks for playing!
Source
Changelog.gg summarizes and formats this update. How we read updates.
