In this update15
Full notes
Full Ad Wars update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone! aGlitch here with a list of fixes / changes we've done to the game after we recently released update v0.4.2. Let's get started.
What changed
- Fixes
- UI and audio
- Gameplay
- Store
- Performance
Ad Wars changes
Patch 1
This mostly fixed critical issues that prevented players from completing parts of the new levels.
UI
All new styled menus have a shadow backdrop now
Platformer General
Cave shadows fix
Keyblocks have a new effect when you use a key on them
Big rocks destroy animation fix
Issue with warps that went back (ie Hero Village to Perfect Practice)
Convenience Store
CS had an issue when starting the level again after getting inside the store for the first time, as there was a cave to return to the starting area, but it wasn't accessible from the start. You can now access this cave (which we call the Return Cave) to access the store exterior area
Kill Cotton with Water Gun Health UI Update fix
Return cave gem is now a timed gem
Return cave fog fix
Store camera problem fix
End cave tokens
End cave tiles ultrawide
Puzzle pieces room in the air duct fix
CS while going back to the air ducts
Bomwat movement controls not working on gamepad
Bomwat button not working
Scan boxes while facing the other direction
Exit door immediately fix
Plant gum break had an rock destroy effect when it hit acid blocks
Burger Boulevard
Spikes animation time
Spikes on ice cave borders fix
Death blocks fix
BB spike respawns fix
Condiment cave tiles fix
Condiment cave camera problem with rightmost spikes
Condiment cave left tiles black
Condiment right respawn wrong id
Condiment pre bacon temple tiles missing
Condiment pre bacon spikes not working
Condiment cave end death block
Condiment cave end door camera problem
Checkpoint travel from condiment cave to outside has no environment effect
Enemy positions
Condiment cave level end camera fix
Level end (condiment cave) shady dev box fix
Level end (condiment cave) camera gems 12 -> 14
Tiles optimization -> 2000 less tiles per layer
Leaves inside bacon temple recipe room
SFL end of content dialog fix
Getting crushed by a Crusher block while running on a platform above it (happened in Meat Temple)
Hero Village
Signs on top of Alt fix
Shrinked Hero Shop collision
Sellout Bridge
Bridge not unlocking
Ultrawide fix
Out of bounds respawn point fix
Bridge restore camera fix
Save data wipe after going to Convenience Store
Patch 2
New Features
Added a new track for all caves in Premium Plains! (Happy Caves)
New UI icon for Energy tokens Steam post image
Plant Gum enemies can now shoot / attack in any direction!
You can now hit color switches with the sword
Plaformer General
Bombs overlap bomb bases
Shoot a non-solid platform fix
Crouch below destructable block bug (alt collision height -> 9px)
Plat alt cutscene frames align
Bullet destroy vs enemy wrong side not mirroring
Plat timer switch unpressable retry fix
Rock vs spikes has no effect
Sword don’t show amount
Convenience Store
End room storage Ultrawide fix
End room storage air current fixes + spikes
Falling box problem
Trees bg bottom of store
Air collision made it impossible to get the fuse in the Cleaning section bottom left room
Polished most Acid tiles (fixes weird purple lines that poped out of the tileset sometimes)
Plant floor shoot more angle / speed
Plant gum projectiles recolor
Plant gum projectiles interactions
Blocks cleaning path get up
Cleaning Path on level start destroy already usted fuses + set socket fuse to on
Cleaning path respawn points
Screw Wasp attack wait fix
Screw Wasp Attack angle fix
Storage path switch right switch
Storage path camera focus switch system
Robots what walk on Acid fix
Timed switch end of cleaning path
Cleaning exit restart disable door + led lights
Middle cloud layer had a weird line
Switch room before Scanner gun spike fix
Switch room before Scanner gun tiles fix
Switch room before Scanner air currents fix
Sign at rooftops BB was a plat door
Burger Boulevard
Mantis AI -> less time after attack
Mantis AI -> destroy enemy weapon when dead
Bullet vs Balloon collision
Cheese temple crouch under blocks fix
Overworld SFL
UI scale
Level Scale
Start resolution fix
Water tiles fix
General UI
Inventory bottom line stretch issue
Hero Gym
Can't retry the Crouch Tournament
Ship
Ship top floor UW FIX
AdBlue RPG
Fixed the stuck Stlylin' Goblin
Sellout Bridge
Flower quest start broken cutscene
Store mountains background
Cafe Bombino
Door SFX on the warp back to Hero Gym
Overworld Intro
Black borders fix
Scaling issue
Garbage Bin interior ultrawide issue
Bullet Hell General
Missing MP sometimes
Inventory item switch out of box
Item inventory fix
Level 1 tutorial text missing ultrawide + remove unique function
Unpause Level 1 music
Intro Room
Intro repeat cutscene bug
That's it for now! I originally wanted to release another patch before the new update (v0.4.3) but that one's kinda close to being done, so we might just release those features with that update.
Thanks again for playing and sending your feedback! ːsteamhappyː
Source
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