HomeGamesUpdatesPricingMethodology
Steam News3 August 20241y ago

August 3, 2024 - Demo Updated to Ver.0.0.2

Fixed Bugs During Stage 3, the mid-boss's second phase "Caution: Pallet Incident" and the latter half Wave "Mail Delivery Person" occurred simultaneously In the final phase of Stage 2 boss "Explosion of Taste!

In this update2

Full notes

Full Ad SHOOt(アドシュー) update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition4 changes0 removals
  • Maps
changedFixed BugsDuring Stage 3, the mid-boss's second phase "Caution: Pallet Incident" and the latter half Wave "Mail Delivery Person" occurred simultaneously
changedFixed BugsIn the final phase of Stage 2 boss "Explosion of Taste! Powerful Burger Bomb", when the giant hamburger bullet hits a wall and disappears, the player's character's lives decrease and cause the Unity Editor to freeze
changedFixed BugsDuring the second phase of Stage 3 boss "Excessive Packaging", the size and position of the hitbox for the penalty bullets emitted when approaching the boss were incorrect, and the penalty area was not deployed at the beginning of the second phase
changedDetails of the FixesDuring Stage 3, the mid-boss's second phase "Caution: Pallet Incident" and the latter half Wave "Mail Delivery Person" occurred simultaneously Cause: The mid-boss's phase time for Stage 3 was intended to be 30 seconds but was set to 60 seconds. Since the wave in the latter half starts 60 seconds after the mid-boss begins, the latter wave was starting during the mid-boss phase Fix: Adjusted the duration of each phase of Stage 3 mid-boss to 30 seconds
fixedDetails of the FixesIn the final phase of Stage 2 boss "Explosion of Taste! Powerful Burger Bomb", when the giant hamburger bullet hits a wall and disappears, the player's character's lives decrease and cause the Unity Editor to freeze Cause: When the player's character loses a life, an explosion clears enemy bullets on screen, which inadvertently includes the giant hamburger disappearing, and at the same moment, the hamburger emits bullets in all directions upon hitting a wall and attempts to destroy its parent object, which had already disappeared Fix: Modified the code to destroy the parent object only if it is not null
addedDetails of the FixesDuring the second phase of Stage 3 boss "Excessive Packaging", the size and position of the hitbox for the penalty bullets emitted when approaching the boss were incorrect, and the penalty area was not deployed at the beginning of the second phase Background: In "Excessive Packaging", entering the rotating cardboard box's inner side is considered a safe zone allowing quick attacks, thus a penalty area is placed inside, and when a player enters, the boss fires high-speed bullets in all directions as penalty Cause: The reasons for the incorrect size are unclear. The boss's center position and the deployment location of the barrage might have shifted from expectations. The code to activate the penalty area at the start of "Excessive Packaging" was in place but failed to trigger. It only became active after the player was hit once Fix: Adjusted the size and position of the penalty area appropriately. Added code to activate the penalty area in the individual control code for "Excessive Packaging". Added code to deactivate the penalty area at the start of the next "Redelivery has Arrived".

Ad SHOOt(アドシュー) changes

changedDuring Stage 3, the mid-boss's second phase "Caution: Pallet Incident" and the latter half Wave "Mail Delivery Person" occurred simultaneously
changedIn the final phase of Stage 2 boss "Explosion of Taste! Powerful Burger Bomb", when the giant hamburger bullet hits a wall and disappears, the player's character's lives decrease and cause the Unity Editor to freeze
changedDuring the second phase of Stage 3 boss "Excessive Packaging", the size and position of the hitbox for the penalty bullets emitted when approaching the boss were incorrect, and the penalty area was not deployed at the beginning of the second phase
changedDuring Stage 3, the mid-boss's second phase "Caution: Pallet Incident" and the latter half Wave "Mail Delivery Person" occurred simultaneously Cause: The mid-boss's phase time for Stage 3 was intended to be 30 seconds but was set to 60 seconds. Since the wave in the latter half starts 60 seconds after the mid-boss begins, the latter wave was starting during the mid-boss phase Fix: Adjusted the duration of each phase of Stage 3 mid-boss to 30 seconds
fixedIn the final phase of Stage 2 boss "Explosion of Taste! Powerful Burger Bomb", when the giant hamburger bullet hits a wall and disappears, the player's character's lives decrease and cause the Unity Editor to freeze Cause: When the player's character loses a life, an explosion clears enemy bullets on screen, which inadvertently includes the giant hamburger disappearing, and at the same moment, the hamburger emits bullets in all directions upon hitting a wall and attempts to destroy its parent object, which had already disappeared Fix: Modified the code to destroy the parent object only if it is not null

Fixed Bugs

  • During Stage 3, the mid-boss's second phase "Caution: Pallet Incident" and the latter half Wave "Mail Delivery Person" occurred simultaneously

  • In the final phase of Stage 2 boss "Explosion of Taste! Powerful Burger Bomb", when the giant hamburger bullet hits a wall and disappears, the player's character's lives decrease and cause the Unity Editor to freeze

  • During the second phase of Stage 3 boss "Excessive Packaging", the size and position of the hitbox for the penalty bullets emitted when approaching the boss were incorrect, and the penalty area was not deployed at the beginning of the second phase

Details of the Fixes

  • During Stage 3, the mid-boss's second phase "CautionPallet Incident" and the latter half Wave "Mail Delivery Person" occurred simultaneously Cause: The mid-boss's phase time for Stage 3 was intended to be 30 seconds but was set to 60 seconds. Since the wave in the latter half starts 60 seconds after the mid-boss begins, the latter wave was starting during the mid-boss phase Fix: Adjusted the duration of each phase of Stage 3 mid-boss to 30 seconds
  • In the final phase of Stage 2 boss "Explosion of Taste! Powerful Burger Bomb", when the giant hamburger bullet hits a wall and disappears, the player's character's lives decrease and cause the Unity Editor to freeze Cause: When the player's character loses a life, an explosion clears enemy bullets on screen, which inadvertently includes the giant hamburger disappearing, and at the same moment, the hamburger emits bullets in all directions upon hitting a wall and attempts to destroy its parent object, which had already disappeared Fix: Modified the code to destroy the parent object only if it is not null

  • During the second phase of Stage 3 boss "Excessive Packaging", the size and position of the hitbox for the penalty bullets emitted when approaching the boss were incorrect, and the penalty area was not deployed at the beginning of the second phase Background: In "Excessive Packaging", entering the rotating cardboard box's inner side is considered a safe zone allowing quick attacks, thus a penalty area is placed inside, and when a player enters, the boss fires high-speed bullets in all directions as penalty Cause: The reasons for the incorrect size are unclear. The boss's center position and the deployment location of the barrage might have shifted from expectations. The code to activate the penalty area at the start of "Excessive Packaging" was in place but failed to trigger. It only became active after the player was hit once Fix: Adjusted the size and position of the penalty area appropriately. Added code to activate the penalty area in the individual control code for "Excessive Packaging". Added code to deactivate the penalty area at the start of the next "Redelivery has Arrived".

Source

Steam News / 3 August 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.