In this update3
Full notes
Full Ad SHOOt(アドシュー) update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Maps
- Gameplay
- UI and audio
Ad SHOOt(アドシュー) changes
A mini-update was carried out to fix bugs.
Fixed Bugs
Inconsistent shot interval bug
Key bindings reset upon restart bug
Key bindings not reflected in the manual bug
Unable to fire bombs independently from shots bug
Overlapping enemy waves when the stage 3 mid-boss is defeated early bug
Bug Causes and Solutions
- Inconsistent shot interval bug CauseNormal shots and option shots shared the same timer, causing the 0.2-second interval of option shots and the 0.08-second interval of normal shots to mix. Fix: Separated the intervals for normal shots and option shots, making normal shots and rear shots share the same interval. Adjustment: Changed the interval to 0.1 seconds because the 0.08-second interval allowed for defeating enemies too quickly.
- Key bindings reset upon restart bug CauseCode that reset key bindings every time the settings screen was opened. Fix: Removed the problematic code. Result: Key bindings now persist after restarting the game.
- Key bindings not reflected in the title menu manual bug CauseMissing code and necessary variables to reflect key bindings in the manual when initializing settings. Fix: Added reflection code after saving settings during initialization; included initial manual switching code in the title menu script. Result: Key bindings reset to default are now reflected in the manual upon initialization, and the manual now displays the previous key bindings when the game is started.
Unable to fire bombs independently from shots bug Cause: The script for firing bombs was within the condition "while the shot button is pressed." Fix: Moved the script for firing bombs to be independent of the shot button. Result: Bombs can now be fired independently even when the shot button is not pressed.
- Overlapping enemy waves when the stage 3 mid-boss is defeated early bug CauseEnemies from Wave 1 continued to fire bullets even after Wave 2 had started. Fix: Added code to clear all enemies and bullets on the screen before Wave 2 begins. Result: The two waves no longer overlap.
That's all for the update. The change in shot interval may affect scores, but not significantly enough to alter high scores or rankings. The demo ranking will continue without resetting.
Update Method
If your PC and Steam client are running, the update may not be applied. Also, pressing the ✖ icon in the upper right of the Steam client does not fully close Steam. To apply the update, open Task Manager with Ctrl+Alt+Delete, close Steam, and then restart it. The update will begin automatically.
Source
Changelog.gg summarizes and formats this update. How we read updates.
