Full notes
Full Ad Infernum update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Fixes
- Events
- UI and audio
- Gameplay
Ad Infernum changes
Version 1.3.1
With an influx of new players, we've managed to unearth some issues that have mostly slipped by until now. While I was looking into these, I also made some improvements that could lead to better performance overall. I was going to release v1.3.0 a few days ago, but I managed to solve some very elusive issues shortly after putting that together. So now we're at v1.3.1 instead. Not the most exciting patch, but still an important one!
Fixes & Improvements
Fixed an issue where some things could respawn/duplicate on load
Changed the Death tutorial message to be more clear about getting reduced rewards at the end of a run
Fixed an issue where the game could freeze for a few seconds (or crash) when picking up an item for the first time
Fixed a rare crash that could occur on load
Slightly improved save/load performance
Fixed a rare issue where an enemy could become stuck in an animation when speedrunning the game
Fixed a very rare freeze that could only occur in the intro
Fixed a small issue where camera rotation could be slightly tilted in the end sequence
Fixed a rare crash that could occur randomly due to object culling
Slightly improved "Smart Object Culling" performance
Fixed an issue where audio settings wouldn't update on load
If you want to discuss the game, you can find us on Discord & Twitter
Source
Changelog.gg summarizes and formats this update. How we read updates.
