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Steam News15 March 20242y ago

Version 1.3.1 is now live!

Version 1.3.1 With an influx of new players, we've managed to unearth some issues that have mostly slipped by until now.

Full notes

Full Ad Infernum update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes1 addition3 changes0 removals
  • Performance
  • Fixes
  • Events
  • UI and audio
  • Gameplay
addedVersion 1.3.1With an influx of new players, we've managed to unearth some issues that have mostly slipped by until now. While I was looking into these, I also made some improvements that could lead to better performance overall. I was going to release v1.3.0 a few days ago, but I managed to solve some very elusive issues shortly after putting that together. So now we're at v1.3.1 instead. Not the most exciting patch, but still an important one!
fixedFixes & ImprovementsFixed an issue where some things could respawn/duplicate on load
changedFixes & ImprovementsChanged the Death tutorial message to be more clear about getting reduced rewards at the end of a run
fixedFixes & ImprovementsFixed an issue where the game could freeze for a few seconds (or crash) when picking up an item for the first time
fixedFixes & ImprovementsFixed a rare crash that could occur on load
changedFixes & ImprovementsSlightly improved save/load performance

Ad Infernum changes

addedWith an influx of new players, we've managed to unearth some issues that have mostly slipped by until now. While I was looking into these, I also made some improvements that could lead to better performance overall. I was going to release v1.3.0 a few days ago, but I managed to solve some very elusive issues shortly after putting that together. So now we're at v1.3.1 instead. Not the most exciting patch, but still an important one!
fixedFixed an issue where some things could respawn/duplicate on load
changedChanged the Death tutorial message to be more clear about getting reduced rewards at the end of a run
fixedFixed an issue where the game could freeze for a few seconds (or crash) when picking up an item for the first time
fixedFixed a rare crash that could occur on load

Version 1.3.1

With an influx of new players, we've managed to unearth some issues that have mostly slipped by until now. While I was looking into these, I also made some improvements that could lead to better performance overall. I was going to release v1.3.0 a few days ago, but I managed to solve some very elusive issues shortly after putting that together. So now we're at v1.3.1 instead. Not the most exciting patch, but still an important one!

Fixes & Improvements

  • Fixed an issue where some things could respawn/duplicate on load

  • Changed the Death tutorial message to be more clear about getting reduced rewards at the end of a run

  • Fixed an issue where the game could freeze for a few seconds (or crash) when picking up an item for the first time

  • Fixed a rare crash that could occur on load

  • Slightly improved save/load performance

  • Fixed a rare issue where an enemy could become stuck in an animation when speedrunning the game

  • Fixed a very rare freeze that could only occur in the intro

  • Fixed a small issue where camera rotation could be slightly tilted in the end sequence

  • Fixed a rare crash that could occur randomly due to object culling

  • Slightly improved "Smart Object Culling" performance

  • Fixed an issue where audio settings wouldn't update on load

If you want to discuss the game, you can find us on Discord & Twitter

Source

Steam News / 15 March 2024

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