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Steam News13 May 201610y ago

Update 1.02 - Patch Notes

AI: Firesoul: - improved method how firesoul calculates its speed Shadow Arm: - tweaked grab radius - shadow arm only grabs player, if it is completely faded in - tweaked shadow arm spawn method Animation: - improved th

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What changed

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  • UI and audio
fixedAI: Firesoul: - improved method how firesoul calculates its speed Shadow Arm: - tweaked grab radius - shadow arm only grabs player, if it is completely faded in - tweaked shadow arm spawn method Animation: - improved the animation blend between enemy jumping out of the hole and scream - tweaked enemy scream animation Options: - added new video option for „VSync“ - added new options section for Audio Control (yet WORK IN PROGRESS) added new option slider „Master Volume“ → controls all sounds added new option slider „Music“ → controls music added new option slider „Sound Effects“ → controls gameplay/feedback relevant sounds added new option slider „Ambient Sounds“ → controls gameplay irrelevant sounds - changed Brightness Reference Texture - tweaked recommended brightness - changed standard Unreal Font in options to our own font Sound: - balanced several sounds - assigned sounds to corresponding sound option slider - added music to credits - tweaked enemy scream sound - added sounds to gate - implemented heart beat manager Virtual Reality: - improved HTC Vive (Steam VR) Support - improved Oculus Rift Support Others: - font material for tutorial event texts is now animated - font material for main menu buttons is now animated - font material for hints in main menu is now animated - improved collision for several objects - firesoul cursor in main menu is now clamped to viewport - improved Shadow Arm Material - implemented Shadow Arm fade in animation - implemented Shadow Arm fade out animation - implemented new textures for altar BugFixes: - fixed a bug with firesoul getting stucked - fixed a bug with interaction while player also wants to control firesoul - fixed a bug with firesoul control, while player wants to do an other interaction - fixed a bug with Arm IKs, used for Interaction Animation Blends - fiexed a bug with barriers material plopping - fixed a bug with secret area entry glow - fixed a bug with shadow arm fade

AI: Firesoul: - improved method how firesoul calculates its speed Shadow Arm: - tweaked grab radius - shadow arm only grabs player, if it is completely faded in - tweaked shadow arm spawn method Animation: - improved the animation blend between enemy jumping out of the hole and scream - tweaked enemy scream animation Options: - added new video option for „VSync“ - added new options section for Audio Control (yet WORK IN PROGRESS) added new option slider „Master Volume“ → controls all sounds added new option slider „Music“ → controls music added new option slider „Sound Effects“ → controls gameplay/feedback relevant sounds added new option slider „Ambient Sounds“ → controls gameplay irrelevant sounds - changed Brightness Reference Texture - tweaked recommended brightness - changed standard Unreal Font in options to our own font Sound: - balanced several sounds - assigned sounds to corresponding sound option slider - added music to credits - tweaked enemy scream sound - added sounds to gate - implemented heart beat manager Virtual Reality: - improved HTC Vive (Steam VR) Support - improved Oculus Rift Support Others: - font material for tutorial event texts is now animated - font material for main menu buttons is now animated - font material for hints in main menu is now animated - improved collision for several objects - firesoul cursor in main menu is now clamped to viewport - improved Shadow Arm Material - implemented Shadow Arm fade in animation - implemented Shadow Arm fade out animation - implemented new textures for altar BugFixes: - fixed a bug with firesoul getting stucked - fixed a bug with interaction while player also wants to control firesoul - fixed a bug with firesoul control, while player wants to do an other interaction - fixed a bug with Arm IKs, used for Interaction Animation Blends - fiexed a bug with barriers material plopping - fixed a bug with secret area entry glow - fixed a bug with shadow arm fade

Source

Steam News / 13 May 2016

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