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Steam News11 May 201610y ago

Update 1.01 - Patch Notes

Update Notes 11.05.2016 AI: More AI Balancing can be expected with the next update.

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Full Ad Exitum update

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What changed

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  • Performance
fixedUpdate Notes 11.05.2016 AI: More AI Balancing can be expected with the next update. Enemy - increased speed in Approaching-Mode - increased speed in Hunting-Mode - increased range in which it can perceive player Minion - increased speed in Approaching-Mode - increased speed in Hunting-Mode - increased range, in which it can perceive player - increased range, in which it get's burned from firesoul - increased the chance for turning into Approaching-Mode, if there is no firesoul around player Animation: - added new additional animation for Enemy_Upperbody while in Hunting-Mode Options: Sound control can be expected in one of the next updates. - added new video option called "Resolution Scale" --> Massive impact on game performance. Can help with bad performance. - added new gameplay option called "Hints" (Work in Progress) --> Set true for getting gameplay hints displayed in Main Menu - added new gameplay option called "Easy Mode" --> If true, the firesoul will guide the player back to the gate, if he has collected all blood stones - added Text-Input Boxes to several options for easier control - added descriptions to several options - exchanged standard Unreal Font to our own Ad Exitum Font - added a transparent, gray background to option widget - added new input mapping overview to options widget Sound: The main balancing for sound can be expected in the next update. - tweaked Enemy Scream Sound - tweaked Enemy Ambient Sounds - tweaked Minion Ambient Sounds - tweaked Bat Sounds Virtual Reality: - added HTC Vive (Steam VR) Support - improved Oculus Rift Support Others: - added a new glow effect to the secret areas, so that there is a chance for the player, to recognize them - increased lamp-glowing to indicate that firesoul is on its way back to the player for improved player feedback - increased the Shadow-Arms range for grabbing the player - added additional key-bindings for controller - added additional key-bindings for keyboard - added additional key-bindings for mouse BugFixes: - fixed a bug with secret area collision - fixed a bug with firesoul getting stucked - fixed a bug with Gate Animation

Update Notes 11.05.2016 AI: More AI Balancing can be expected with the next update. Enemy - increased speed in Approaching-Mode - increased speed in Hunting-Mode - increased range in which it can perceive player Minion - increased speed in Approaching-Mode - increased speed in Hunting-Mode - increased range, in which it can perceive player - increased range, in which it get's burned from firesoul - increased the chance for turning into Approaching-Mode, if there is no firesoul around player Animation: - added new additional animation for Enemy_Upperbody while in Hunting-Mode Options: Sound control can be expected in one of the next updates. - added new video option called "Resolution Scale" --> Massive impact on game performance. Can help with bad performance. - added new gameplay option called "Hints" (Work in Progress) --> Set true for getting gameplay hints displayed in Main Menu - added new gameplay option called "Easy Mode" --> If true, the firesoul will guide the player back to the gate, if he has collected all blood stones - added Text-Input Boxes to several options for easier control - added descriptions to several options - exchanged standard Unreal Font to our own Ad Exitum Font - added a transparent, gray background to option widget - added new input mapping overview to options widget Sound: The main balancing for sound can be expected in the next update. - tweaked Enemy Scream Sound - tweaked Enemy Ambient Sounds - tweaked Minion Ambient Sounds - tweaked Bat Sounds Virtual Reality: - added HTC Vive (Steam VR) Support - improved Oculus Rift Support Others: - added a new glow effect to the secret areas, so that there is a chance for the player, to recognize them - increased lamp-glowing to indicate that firesoul is on its way back to the player for improved player feedback - increased the Shadow-Arms range for grabbing the player - added additional key-bindings for controller - added additional key-bindings for keyboard - added additional key-bindings for mouse BugFixes: - fixed a bug with secret area collision - fixed a bug with firesoul getting stucked - fixed a bug with Gate Animation

Source

Steam News / 11 May 2016

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