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Steam News11 May 20224y ago

patch(v0.93)

delete: - [grab component] delete automatic sorting order(one handed weapon) fixed: - [activate wire] delay 0 bug when connected 'logic gate' - copy bug - codec bug some graphic card - [transform component] scale bug -

Full notes

Full ACTION SANDBOX update

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What changed

1 fix1 addition2 changes0 removals
  • Gameplay
  • Maps
  • UI and audio
changeddelete: - [grab component] delete automatic sorting order(one handed weapon)
fixedfixed: - [activate wire] delay 0 bug when connected 'logic gate' - copy bug - codec bug some graphic card - [transform component] scale bug - [activate wire] delay 0 bug when connected 'logic gate' - thumbnail bug when save item - blood decal bug when flip - [map component] not connection with activate wire bug - [collider] mass bug when 'igonre all' state
changedchanged: - [activate wire] continuous signal (graphic effect) - send deactivate signal when toggle off - [extinction sensor] rename 'destroy component' - [activate wire] continuous signal - send deactivate signal when toggle off - [text component] increase text resolution - [extinction sensor] rename 'destroy component' - [activate genetator] block 'looping time 0' - [electric wire] rename conversion wire
addedadded: - [animation component] press '=','-' add/remove frame - [destroy component] add self option - [logic gate component] NAND/NOR - [destroy component] add self option - [animation component] press '=','-' add/remove frame - [logic gate component] NAND/NOR - [button] add 'self' option - [conversion wire] add frequency option - [sound component] add output frequency option

delete: - [grab component] delete automatic sorting order(one handed weapon)

fixed: - [activate wire] delay 0 bug when connected 'logic gate' - copy bug - codec bug some graphic card - [transform component] scale bug - [activate wire] delay 0 bug when connected 'logic gate' - thumbnail bug when save item - blood decal bug when flip - [map component] not connection with activate wire bug - [collider] mass bug when 'igonre all' state

changed: - [activate wire] continuous signal (graphic effect) - send deactivate signal when toggle off - [extinction sensor] rename 'destroy component' - [activate wire] continuous signal - send deactivate signal when toggle off - [text component] increase text resolution - [extinction sensor] rename 'destroy component' - [activate genetator] block 'looping time 0' - [electric wire] rename conversion wire

added: - [animation component] press '=','-' add/remove frame - [destroy component] add self option - [logic gate component] NAND/NOR - [destroy component] add self option - [animation component] press '=','-' add/remove frame - [logic gate component] NAND/NOR - [button] add 'self' option - [conversion wire] add frequency option - [sound component] add output frequency option

Source

Steam News / 11 May 2022

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