Full notes
Full ACTION SANDBOX update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
delete: - [grab component] delete automatic sorting order(one handed weapon)
fixed: - [activate wire] delay 0 bug when connected 'logic gate' - copy bug - codec bug some graphic card - [transform component] scale bug - [activate wire] delay 0 bug when connected 'logic gate' - thumbnail bug when save item - blood decal bug when flip - [map component] not connection with activate wire bug - [collider] mass bug when 'igonre all' state
changed: - [activate wire] continuous signal (graphic effect) - send deactivate signal when toggle off - [extinction sensor] rename 'destroy component' - [activate wire] continuous signal - send deactivate signal when toggle off - [text component] increase text resolution - [extinction sensor] rename 'destroy component' - [activate genetator] block 'looping time 0' - [electric wire] rename conversion wire
added: - [animation component] press '=','-' add/remove frame - [destroy component] add self option - [logic gate component] NAND/NOR - [destroy component] add self option - [animation component] press '=','-' add/remove frame - [logic gate component] NAND/NOR - [button] add 'self' option - [conversion wire] add frequency option - [sound component] add output frequency option
Source
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