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Steam News2 December 20241y ago

Training Targets & More

Hi everyone, The new update (v0.4.092) is finally released and introduces a new mechanic to increase the combat skill levels of you colonists.

In this update8

Full notes

Full AColony update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes9 additions5 changes0 removals
  • Gameplay
  • Balance
  • Server
  • Fixes
  • Events
  • UI and audio
addedThe new update (v0.4.092) is finally released and introduces a new mechanic to increase the combat skill levels of you colonists.
addedTraining TargetsI have added 2 new constructions to the game which are a training dummy for melee combat and a training target for ranged combat.
changedTrainingIf your colonists have the right weapons equipped, they can train on a related training target. Depending on the weapon, your colonists can exercise every ~24 hours for a certain period of time. Every hit on the target will increase the skill of your colonist.
addedNew Schedule SectionIn connection with the training mechanic I have also added a new section to the schedule which allows you to define a time for your colonists, where they will automatically train if a valid test target is reachable.
addedNew TechnologyThere is also a new technology to unlock the new constructions, which can be found directly after the basic decorations field.
changedCorpses in ZonesAdditionally, I have updated the functionality of the storage zone, which allows you to sort the corpses of colonists by "yours", "neutral" and "others / enemies" now.

AColony changes

addedThe new update (v0.4.092) is finally released and introduces a new mechanic to increase the combat skill levels of you colonists.
addedI have added 2 new constructions to the game which are a training dummy for melee combat and a training target for ranged combat.
changedIf your colonists have the right weapons equipped, they can train on a related training target. Depending on the weapon, your colonists can exercise every ~24 hours for a certain period of time. Every hit on the target will increase the skill of your colonist.
addedIn connection with the training mechanic I have also added a new section to the schedule which allows you to define a time for your colonists, where they will automatically train if a valid test target is reachable.
addedThere is also a new technology to unlock the new constructions, which can be found directly after the basic decorations field.

Hi everyone,

The new update (v0.4.092) is finally released and introduces a new mechanic to increase the combat skill levels of you colonists.

Training Targets

I have added 2 new constructions to the game which are a training dummy for melee combat and a training target for ranged combat.

Training

If your colonists have the right weapons equipped, they can train on a related training target. Depending on the weapon, your colonists can exercise every ~24 hours for a certain period of time. Every hit on the target will increase the skill of your colonist.

New Schedule Section

In connection with the training mechanic I have also added a new section to the schedule which allows you to define a time for your colonists, where they will automatically train if a valid test target is reachable.

New Technology

There is also a new technology to unlock the new constructions, which can be found directly after the basic decorations field.

Corpses in Zones

Additionally, I have updated the functionality of the storage zone, which allows you to sort the corpses of colonists by "yours", "neutral" and "others / enemies" now.

Use Corpses As Targets

The menu of the test targets also contains an additional bloody option, which allows you to use corpses as targets. This option will multiply the gained skill points by x2.5, but will also have a negative impact on your colonist's mood, relations & impacts on factions.

Fixed Network Bug

There was also a network bug which has not registered floors correctly on client side in the new structure system. The problem was that this led to errors later in the game when these floors got destroyed by the collapse system. This should be fixed now!

Patch Notes

Last but not least, I have here a short list with all relevant patch notes:

  • added new constructions (training dummies - to train skill melee weapons)

  • added new constructions (training targets - to train skill ranged weapons)

  • colonists as items are split in 'others', 'yours' and 'neutral' now

  • added training section to colonist's schedule options

  • added new technology (basic training)

  • fixed building floors wrong registered in online-coop

  • fixed metal fence blueprint were shown as built one

  • added a few new mood, relationship & faction impacts regarding training

  • decreased probability of fire fanatic attacks

  • decreased probability of volcano eruption event

  • fixed some wrong ui colors

  • some smaller fixes

I hope you all have an awesome day and will enjoy the update, Cheers!

Source

Steam News / 2 December 2024

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