Full notes
Full Acid Spy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes0 additions1 change0 removals
- Performance
changedLatest tweaks and updates: - Exit marker on radar after killing last enemy. - Easier walljump in tutorial. - Remain crouched after jumping. - Extra knife collision box for wider close hits. - Reduced gun recoil. - Random spawns off by default. - Longer story timers. - Larger jumppad platforms. - Option to disable reticle. - Option to disable weapon visuals. - Vertical hits at speed in air will trigger knife attack. - Juicier sound for knifehit and knifedraw. - Stats displayed on pause and game over screens. - Radar blip distance adjusts for on field of view. - Default install borderless to avoid green flicker on some graphics cards.
Latest tweaks and updates:
- Exit marker on radar after killing last enemy.
- Easier walljump in tutorial.
- Remain crouched after jumping.
- Extra knife collision box for wider close hits.
- Reduced gun recoil.
- Random spawns off by default.
- Longer story timers.
- Larger jumppad platforms.
- Option to disable reticle.
- Option to disable weapon visuals.
Vertical hits at speed in air will trigger knife attack. - Juicier sound for knifehit and knifedraw. - Stats displayed on pause and game over screens. - Radar blip distance adjusts for on field of view. - Default install borderless to avoid green flicker on some graphics cards.
Source
Changelog.gg summarizes and formats this update. How we read updates.
