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Steam News3 February 20265mo ago

The War Pushes Back

This update deepens the simulation and sharpens the feedback. Enemy forces now recover and react over time, missions and events are more varied and can overlap, and outcomes clearly show their consequences.

In this update6

Full notes

Full Acceptable Losses update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes9 additions6 changes0 removals
  • UI and audio
  • Server
  • Gameplay
  • Events
changedThis update deepens the simulation and sharpens the feedback. Enemy forces now recover and react over time, missions and events are more varied and can overlap, and outcomes clearly show their consequences. Weather, audio, visuals, and desk details are more cohesive, while clarity improvements make it easier to understand why things go wrong. The war pushes harder but intuitively.
addedAlso, a link to the a new Discord server can be found in game! Join the community to follow and discuss all things Zann Archive and Acceptable Losses: https://discord.gg/TdHAVY3eqh
addedUnder the HoodNew Enemy Manpower system limits how often Activity can spike
addedMissions & Events9 new triggered missions added
addedMissions & Events5 new triggered events added
addedMissions & EventsNew mission sending a squad to HQ

Acceptable Losses changes

changedThis update deepens the simulation and sharpens the feedback. Enemy forces now recover and react over time, missions and events are more varied and can overlap, and outcomes clearly show their consequences. Weather, audio, visuals, and desk details are more cohesive, while clarity improvements make it easier to understand why things go wrong. The war pushes harder but intuitively.
addedAlso, a link to the a new Discord server can be found in game! Join the community to follow and discuss all things Zann Archive and Acceptable Losses: https://discord.gg/TdHAVY3eqh
addedNew Enemy Manpower system limits how often Activity can spike
added9 new triggered missions added
added5 new triggered events added

This update deepens the simulation and sharpens the feedback. Enemy forces now recover and react over time, missions and events are more varied and can overlap, and outcomes clearly show their consequences. Weather, audio, visuals, and desk details are more cohesive, while clarity improvements make it easier to understand why things go wrong. The war pushes harder but intuitively.

Also, a link to the a new Discord server can be found in game! Join the community to follow and discuss all things Zann Archive and Acceptable Losses: https://discord.gg/TdHAVY3eqh

Under the Hood

  • Enemy Defenses and Activity can increase overnight, influenced by weather and current Activity

  • New Enemy Manpower system limits how often Activity can spike

  • More missions now reduce Enemy Activity on success

Missions & Events

  • 9 new triggered missions added

  • 5 new triggered events added

  • New mission sending a squad to HQ

  • Trench collapse event now only occurs when trench condition is low

Clarity & Feedback Improvements

  • Mission outcomes now clearly show their consequences in reports

  • HQ Evaluations now display RECIEVED/MAX for readability

  • Glossary expanded to include mission outcome consequences

  • Tooltips and wording clarified

  • Clear feedback when you, the Leader, is wounded

Atmosphere

  • Weather now affects both Day and Night visuals

  • New ambiance and sound effects per weather type

  • Some paper reports now vary in color, whatever paper could be found

  • Two additional night prop scenes added

  • Squad cap increased to 10, though 8+ is still considered full

  • Leader token & dog tags replace Join button and stamp

Fixes & Polish

  • Camera movement cleaned up

  • Failure screen aligns with story

  • New cursor

  • Tutorial updated and cleaned up

Community

  • Discord link added in-game

Source

Steam News / 3 February 2026

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