In this update6
Full notes
Full Acceptable Losses update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Server
- Gameplay
- Events
Acceptable Losses changes
This update deepens the simulation and sharpens the feedback. Enemy forces now recover and react over time, missions and events are more varied and can overlap, and outcomes clearly show their consequences. Weather, audio, visuals, and desk details are more cohesive, while clarity improvements make it easier to understand why things go wrong. The war pushes harder but intuitively.
Also, a link to the a new Discord server can be found in game! Join the community to follow and discuss all things Zann Archive and Acceptable Losses: https://discord.gg/TdHAVY3eqh
Under the Hood
Enemy Defenses and Activity can increase overnight, influenced by weather and current Activity
New Enemy Manpower system limits how often Activity can spike
More missions now reduce Enemy Activity on success
Missions & Events
9 new triggered missions added
5 new triggered events added
New mission sending a squad to HQ
Trench collapse event now only occurs when trench condition is low
Clarity & Feedback Improvements
Mission outcomes now clearly show their consequences in reports
HQ Evaluations now display RECIEVED/MAX for readability
Glossary expanded to include mission outcome consequences
Tooltips and wording clarified
Clear feedback when you, the Leader, is wounded
Atmosphere
Weather now affects both Day and Night visuals
New ambiance and sound effects per weather type
Some paper reports now vary in color, whatever paper could be found
Two additional night prop scenes added
Squad cap increased to 10, though 8+ is still considered full
Leader token & dog tags replace Join button and stamp
Fixes & Polish
Camera movement cleaned up
Failure screen aligns with story
New cursor
Tutorial updated and cleaned up
Community
Discord link added in-game
Source
Changelog.gg summarizes and formats this update. How we read updates.
