Full notes
Full Acatalepsy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
Another attempt to fix AI, standing still and refusing to move
It's hard to pinpoint exactly why this happens, as it seems to be sporadic and random. I will continue to try new strategies with AI logic until I'm confident the AI functions as intended.
Fixed a few textures displaying incorrectly on Level 1: "Event Space"
Added music to uncompleted tasks to more easily locate them when nearby.
Added music to the escape doors once they've been opened so they can be located more easily.
Source
Changelog.gg summarizes and formats this update. How we read updates.
