Full notes
Full Acaratus update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Performance
- Fixes
After another heavy development sprint we land on 1.0.0 CAMPAIGN
Reiterated almost all enemy units and added some new ones.
Almost all special levels have been looked over and polished.
The gambling vendor got a big update and is now easier and more intuitive to use, while blacksmith now only handles your slot upgrades.
You can no longer see any edges of the map.
Map generation has been made slightly more random with branches that can connect to other branches.
Helios battle in act 3 is now functional and includes the end cinematic for a total of four cinematics.
Added some more items to the campaign and made changes to existing ones, among the added ones are a new core that you can get early on.
Lots of smaller graphical improvements and quality of life changes.
GENERAL
Optimized a lot of textures to increase performance and lower end systems.
BUG FIXES
Finally fixed a bug that allowed you to skip encounters by moving after picking attack from the fight dialog.
Dialogs now properly works when using space and right clicking without selecting a dialog option during multiple choices.
Source
Changelog.gg summarizes and formats this update. How we read updates.
