Full notes
Full Acaratus update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
- Maps
I do not know where to start on this since there have been so many major changes compared to 0.9.3 I can start by saying that the end boss is not included and multiplayer is still disabled but a lot of new content has been added to the campaign. CAMPAIGN
Act 3 added together with changes for all acts.
Enemy encounters now have fixed values and only the harder difficulties have slight increases of enemy spawns each week.
A complete re balance of all enemy encounters.
Added a composition system with a set of fixed units that we randomly add to the world for each encounter, this makes the encounters less random but we can have some interesting combinations of units.
Almost all the maps have been edited in some way or another and a lot of new ones added.
A lot of new story nodes added with improved dialogues and more special fights.
New unique items added a long with some new traits.
GENERAL
More items rewarded to commanders in skirmish mode, create a new one to get them.
Tons of issues have been fixed, but there are still some more that needs to be fixed.
More news and updates will come shortly.
Source
Changelog.gg summarizes and formats this update. How we read updates.
