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Steam News18 March 20179y ago

Patchnotes 0.8.8

CAMPAIGN Map generation is now randomized on each new play-through (there are still some issues so if you are unlucky you can get a broken map, we are working to fix this for next patch) press F1 to see the current seed

Full notes

Full Acaratus update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes7 additions1 change1 removal
  • Maps
  • Gameplay
  • Balance
addedMap generation is now randomized on each new play-through (there are still some issues so if you are unlucky you can get a broken map, we are working to fix this for next patch) press F1 to see the current seed.
addedEach time you get access to a new town you will see what towns lies next in the map and how you will path to it.
removedRemoved shields from early units in the first area.
addedCard pack contents changed, added a few cards and made it more clear what you are getting.
addedFirst iteration of a new infrastructure for unit AI includes changes to ranged units and with this addition we can make more interesting units with special abilities.
addedAdded more camps a in between each town.

CAMPAIGN

  • Map generation is now randomized on each new play-through (there are still some issues so if you are unlucky you can get a broken map, we are working to fix this for next patch) press F1 to see the current seed.

  • Each time you get access to a new town you will see what towns lies next in the map and how you will path to it.

  • Removed shields from early units in the first area.

  • It is now much easier to get item upgrades when playing the blacksmith crafting.

  • Card pack contents changed, added a few cards and made it more clear what you are getting.

  • First iteration of a new infrastructure for unit AI includes changes to ranged units and with this addition we can make more interesting units with special abilities.

  • Added more camps a in between each town.

  • Camps and towns now allow you to edit units without going through the armory.

  • Rebalanced the bigger items like catapult, ballista and broadsider and gave them some new look and feel.

GENERAL

  • Cinematic camera for both actions and movement have been improved, you need to turn on action camera to see the difference.

  • Slow motion has been added and currently works when you critically strike a unit or making a killing blow.

Source

Steam News / 18 March 2017

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