Full notes
Full Acaratus update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Balance
CAMPAIGN
Map generation is now randomized on each new play-through (there are still some issues so if you are unlucky you can get a broken map, we are working to fix this for next patch) press F1 to see the current seed.
Each time you get access to a new town you will see what towns lies next in the map and how you will path to it.
Removed shields from early units in the first area.
It is now much easier to get item upgrades when playing the blacksmith crafting.
Card pack contents changed, added a few cards and made it more clear what you are getting.
First iteration of a new infrastructure for unit AI includes changes to ranged units and with this addition we can make more interesting units with special abilities.
Added more camps a in between each town.
Camps and towns now allow you to edit units without going through the armory.
Rebalanced the bigger items like catapult, ballista and broadsider and gave them some new look and feel.
GENERAL
Cinematic camera for both actions and movement have been improved, you need to turn on action camera to see the difference.
Slow motion has been added and currently works when you critically strike a unit or making a killing blow.
Source
Changelog.gg summarizes and formats this update. How we read updates.
