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Steam News12 January 20265mo ago

UPDATE 1.2 "BRINEFROST" IS OUT NOW!

Greetings Brinehunters! Today, our expedition reaches a new milestone! Patch 1.2 is out, bringing a new weapon, a new skill, new boss patterns, new challenges and cosmetic rewards, and an avalanche of balance improvemen

In this update15

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Full Abyssus update

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Repeated intro

Greetings Brinehunters!

What changed

55 fixes30 additions60 changes13 removals
  • Balance
  • Events
  • Store
  • Gameplay
  • UI and audio
  • Server
addedToday, our expedition reaches a new milestone! Patch 1.2 is out, bringing a new weapon , a new skill , new boss patterns , new challenges and cosmetic rewards , and an avalanche of balance improvements, bug fixes, and QOL updates. Take a look at the official Feature Trailer for a taste of what's waiting for you under the depths.
changedNEW WEAPON - HARPOON GUNThe favorite weapon of the Northern Reaches' hunters , now powered by brine. Trading fire rate for uncanny precision, each harpoon shot through primary fire will increase your combo point gauge , allowing you to unleash a secondary shot that will grow in power according to the amount of combo points spent. The perfect weapon for the Brinehunters who want a gun that packs a punch at any range , without sacrificing crowd control capabilities .
changedNEW SKILL - SMITING SPEARImbued with the energies of the Surge , the Smiting Spear is a pointed stick that sticks to the point: it will attach to whatever it is thrown against , be it an enemy or the environment, and deal continuous damage around itself. Ideal for zone denial , disrupting large crowds of enemies , and giving To'raka some of his own medicine.
addedNEW BOSS PATTERNSForget your muscle memory and challenge the new incarnations of the Golemancer , Kri'Su , and Un'glu - now empowered by the powers of the Surge! Test your skills against their a ll-new attacks and unexpected abilities . There is no comfort zone in the depths below...
addedNEW COSMETICS AND CHALLENGESNew content means new challenges , and with new challenges come new rewards ! Face the danger of the depths with the brand-new gear implemented in 1.2, and you’ll be able to unlock warm clothes and festive cheer for the frozen season. And if frozen is precisely what you’re looking for, you can support us by buying the new Brinefrost DLC ! As usual, this is a cosmetic-only pack; made to support our work on the following content patches, which will bring even more free game content!
changedNEW COSMETICS AND CHALLENGESAbyssus Brinefrost Pack
Necromancer spawns21Necromancer spawns decreased, nerflifetime of the Tentacles1015secondslifetime of the Tentacles increased, buffchance of gaining a reward50%60%chance of gaining a reward increased, buff

Abyssus changes

addedToday, our expedition reaches a new milestone! Patch 1.2 is out, bringing a new weapon , a new skill , new boss patterns , new challenges and cosmetic rewards , and an avalanche of balance improvements, bug fixes, and QOL updates. Take a look at the official Feature Trailer for a taste of what's waiting for you under the depths.
changedThe favorite weapon of the Northern Reaches' hunters , now powered by brine. Trading fire rate for uncanny precision, each harpoon shot through primary fire will increase your combo point gauge , allowing you to unleash a secondary shot that will grow in power according to the amount of combo points spent. The perfect weapon for the Brinehunters who want a gun that packs a punch at any range , without sacrificing crowd control capabilities .
changedImbued with the energies of the Surge , the Smiting Spear is a pointed stick that sticks to the point: it will attach to whatever it is thrown against , be it an enemy or the environment, and deal continuous damage around itself. Ideal for zone denial , disrupting large crowds of enemies , and giving To'raka some of his own medicine.
addedForget your muscle memory and challenge the new incarnations of the Golemancer , Kri'Su , and Un'glu - now empowered by the powers of the Surge! Test your skills against their a ll-new attacks and unexpected abilities . There is no comfort zone in the depths below...
addedNew content means new challenges , and with new challenges come new rewards ! Face the danger of the depths with the brand-new gear implemented in 1.2, and you’ll be able to unlock warm clothes and festive cheer for the frozen season. And if frozen is precisely what you’re looking for, you can support us by buying the new Brinefrost DLC ! As usual, this is a cosmetic-only pack; made to support our work on the following content patches, which will bring even more free game content!

Today, our expedition reaches a new milestone! Patch 1.2 is out, bringing a new weapon, a new skill, new boss patterns, new challenges and cosmetic rewards, and an avalanche of balance improvements, bug fixes, and QOL updates. Take a look at the official Feature Trailer for a taste of what's waiting for you under the depths.

Patch 1.2 is but a step on our triumphal march to conquer the Abyss: soon we will disclose more information about the upcoming patch 1.3, which will be the biggest one yet. But without further ado, let's take a look at the brinefrosted bounty you'll get in this patch - for free, as always:

NEW WEAPON - HARPOON GUN

The favorite weapon of the Northern Reaches' hunters, now powered by brine. Trading fire rate for uncanny precision, each harpoon shot through primary fire will increase your combo point gauge, allowing you to unleash a secondary shot that will grow in power according to the amount of combo points spent. The perfect weapon for the Brinehunters who want a gun that packs a punch at any range, without sacrificing crowd control capabilities.

NEW SKILL - SMITING SPEAR

Imbued with the energies of the Surge, the Smiting Spear is a pointed stick that sticks to the point: it will attach to whatever it is thrown against, be it an enemy or the environment, and deal continuous damage around itself. Ideal for zone denial, disrupting large crowds of enemies, and giving To'raka some of his own medicine.

NEW BOSS PATTERNS

Forget your muscle memory and challenge the new incarnations of the Golemancer, Kri'Su, and Un'glu - now empowered by the powers of the Surge! Test your skills against their a ll-new attacks and unexpected abilities. There is no comfort zone in the depths below...

NEW COSMETICS AND CHALLENGES

New content means new challenges, and with new challenges come new rewards! Face the danger of the depths with the brand-new gear implemented in 1.2, and you’ll be able to unlock warm clothes and festive cheer for the frozen season. And if frozen is precisely what you’re looking for, you can support us by buying the new Brinefrost DLC! As usual, this is a cosmetic-only pack; made to support our work on the following content patches, which will bring even more free game content!

Abyssus Brinefrost Pack

…MORE FREE GAME CONTENT?

Yes! We are already hard at work on patch 1.3, the biggest one yet, which will bring even more content to Abyssus, including a whole new area and its deadly inhabitants. Stay tuned on the Official Abyssus Discord for the latest news and to let us know your feedback on patch 1.2!

Your support is incredibly appreciated and helps us make Abyssus better with each patch. Speaking of which, you can check below the full...

1.2 PATCH NOTES

FEATURES

Harpoon Gun

  • A new weapon that can be unlocked.

  • Complete New Challenges for additional mods.

  • New mods for the harpoon gun in the Ancient Forge.

Smiting Spear

  • A new ability that can be unlocked.

  • New mods in the Ancient Forge.

  • New challenge to unlock extra mods in the Ancient forge for the Harpoon

Boss Variants

  • New versions of bosses with completely revamped attacks.

Cinematics

  • Added a cinematics skip system.

Damage Breakdown

  • Added damage breakdown for the end-of-run screen.

Damage Numbers

  • Numbers now truncate and add symbols when reaching above 10,000 damage.

Shaders

  • Added "Preparing Shaders" step to boot sequence.

Logbook

  • Expeditions in the logbook now include other player data.

Encounter Teleport

  • Added a feature to teleport to active encounters in multiplayer.

Lore

  • Added additional Journals.

Melee

  • Blessing Upgrades, Healing Syringes, and Keys are now melee-able for Gold.

Emotes

  • Added keybinds for using specific emotes.

CHANGES

SFX

  • Tweaked SFX and music balancing.

VFX

  • Improved performance of several VFX.

Surge Fissures

  • Already collected Surge Fissures now remain visible, but with a different look in the level.

Shotgun

  • Increased the damage of Automatic Action and Automatic Trigger.

  • Increased the maximum fire rate of Light Frame.

  • Decreased the spread of Sawed-off Barrel.

  • Unload now scales with fire rate.

Engine Rifle

  • Heat now decreases twice as fast when not Overheated.

  • Burst Cooling now lasts for 5 seconds instead of 2.

  • Greased Barrel now increases the damage further.

  • Heat Converter now increases damage by up to 100%.

  • Large Capacity now doubles the magazine and overheat threshold.

  • Prolonged Revving now decreases heat faster.

Disc Thrower

  • Inferno DiscsIncreased the proc rate and decreased the cooldown.
  • Electron ConductorsIncreased the proc rate and decreased the cooldown.

Frag Grenade

  • Updated the grenade-throwing animation.

Melee

  • Reworked the Melee attack to target better and destroy the item you are looking at.

Room Objectives

  • Increased the size of the chargeable area around Charge Plates.

Gold

  • Increased visibility of Gold coins dropped by pots and enemies.

Highpriest Un'glu

  • Decreased Necromancer spawns from 2 to 1.

  • Necromancers spawned by Un'glu no longer require executing with the Executioner difficulty active.

  • Surge Zones no longer have a minimum size with difficulties, but the decrease in radius is slower.

General Kri'su

  • Primal Bombers now only spawn during Intermissions.

  • Increased the interval between Tsunami waves and made them travel a shorter distance to make it easier to jump back onto the arena during the attack.

Enemies

  • Decreased the health of regular enemies on Depth 13.

  • You can now see the names of bosses when encountering them.

  • Updated armor bar visuals.

Primal Grenadier

  • Decreased the frequency with which the enemy can throw several grenades.

Health

  • Increased the max health cap of enemies and bosses when deep into Bottomless Chasm.

Merchant

  • Merchant doors are no longer locked unless the 'Greedy Merchants' difficulty is selected.

Sanctuary

  • Added breakable pots to Sanctuary.

  • Fixed an issue where some rooms could clip into others.

  • Made the Brine Field unlockable in additional locations.

Areas

  • Added new loading screens to all areas.

  • You can now see the names of areas when you enter them.

Charms

  • You can now hold interact to share charms outside of the inventory.

  • Decreased the chance of finding Rare and Legendary Charms, but further raised the chance after equipping Finer Charms in the Soul Wheel.

  • Power From Pain now has a soft cap.

  • Overkill now has a multiplier on the overkill damage.

  • Revenant now increases damage by 60% instead of 30%.

  • Bandage now has an increased chance to trigger.

  • Perfectionist is now active while above 80% Health instead of at full health.

  • Piercing Rounds now increases the pierce damage by 100%.

  • Violent Commitment now shows how much damage has increased.

  • Healthy Commitment now shows how much health has increased.

Defender Aspect

  • Gold Drain and Submerged Sorrows in the Deep Water Tank no longer decrease Gold or Max Health while Barrier is active.

Lightning Aspect

  • Status effects spread by Malignant Arc are no longer incorrectly attributed to the player with Malignant Arc.

Fire Aspect

  • Spreading Flames now deals increased damage after spreading when upgraded.

Frost Aspect

  • Frost Blessings now have a minimum damage cap when dealing damage based on the enemies' health.

  • Decreased the number of Ice Shards that enemies send out on death with Frozen Shards.

Blood Aspect

  • Added a soft cap to 'Branding Blood'.

  • Made the duration upgradeable on "Red-Blooded".

Ocean Aspect

  • Ocean Passive no longer has a hard cap on the maximum damage it can provide.

  • Increased the lifetime of the Tentacles from 10 to 15 seconds.

  • Acid now scales with the damage of the Tentacles.

  • Increased the base damage and damage scaling.

  • Increased the chance to spawn Tentacles with unupgraded Primary/Secondary.

  • Objects no longer collide with the environment.

  • All Ocean objects now deal damage and scale with the trigger's on-hit damage.

  • Increased the duration of the Vitamins buff.

  • Increased the range of the check that counts how many Allies there are.

  • Increased the duration of the Acid status effect

  • Increased the chance to throw several objects with the Minor and Major Blessings.

  • Minor Blessing now only throws 4 objects.

  • Tentacle lifetime now increases with Team Tentacles.

Fortune Aspect

  • Increased the amount of Gold required at higher ranks of Pot of Gold.

Wishing Well

  • Wishing Wells can no longer give out multiple copies of the same item.

  • Increased the chance of gaining a reward from 50% to 60%.

  • Added Blessing Upgrades and Charms to the loot pool.

Challenges

  • Quadruple Kill is now a Triple Kill challenge.

  • Battery now only requires 100 hits.

  • Eco Warfare now only requires 10 kills.

  • Deadline now only requires 3 kills.

  • Boom! now only requires 3 kills.

  • Shot, Chaser! now only requires 3 kills.

  • Electrifying now only requires 6 enemies.

  • Bottomless Quiver now only requires 20 hits.

  • Sharpshooter now only requires 500 damage.

  • High Noon now only requires 5 kills.

BUG FIXES

Forge Mods

  • Fixed Domino only dealing damage when you kill an enemy with the Grenade.

  • Fixed Pressure Arrow not applying blessings from Primary/Secondary Fire correctly.

  • Fixed Plasma Launcher mod 'Bouncy Core' not incrementally applying its effect.

  • Fast Trigger now properly resets the damage when the time between Brine Revolver shots is too long.

Blessing Passives

  • Fixed an issue where certain Blessing Passives scaled with the wrong value, causing them to scale either faster or slower than intended.

Fortune Aspect

  • Fixed Gold Skin damage reduction carrying over after a run.

  • Fixed Primary Goldburst decreasing in chance at rank 4 (caused by rank 3 being set too high).

  • Ability Goldburst now increases ability damage

Blood Aspect

  • Baneful Blood’s effect is no longer active without equipping that Blessing.

  • Blood Major now counts as Blood damage.

  • Fixed Blood Passive 5 not having a minimum range required, resulting in max multiplier being bordeline impossible.

  • Branding Blood no longer increases the Max Health gained from Runes of Vitality.

Lightning Aspect

  • Fixed Explosive Static Blessing upgrades not actually increasing the chance to proc.

  • Fixed Lightning Passive not resetting crit chance between runs.

  • Fixed some damage calculation on Loaded Bounce.

Frost Aspect

  • Fixed Quick Freeze blessing not freezing enemies faster.

  • Fixed Frozen Shards dealing more damage than specified current HP%

  • Filling the bar now deals current health instead of max health.

  • Gliding Glacier now deals a percentage of current hp in damage instead of max hp.

Ocean Aspect

  • Fixed higher ranks of Vitamins not working as intended.

  • Fixed Ocean Aspect visual of current amount of Tentacles spawned capping at 20, when more are possible.

Spirit Aspect

  • Fixed Exploitative Spirits doubling the damage when combined with the Fire Aspect.

  • Fixed status effect dot damage counting as spirit damage, causing all sorts of triggers to proc each time it ticks

  • Barraging Spirits damage now appears in the upgrade screen

Fire Aspect

  • Fixed an issue where the Fire Passive provided a 20% increase ein ffectiveness instead of 10%

Defender Aspect

  • Added a cap to the player's incoming damage multiplier to prevent them from becoming invulnerable by stacking defensive blessings.

  • Fixed Barrier damage SFX not playing when taking barrier damage.

  • Passive now correctly increases the player's defense.

Night Aspect

  • Fixed Night Aspect Minor and Major passives dealing damage to incorrect targets.

  • Minor Blessing now counts as Night damage.

  • Fixed Enveloping Shadows not increasing Shadow Effectiveness percentage properly.

  • Exposing Shadows now takes effect immediately instead of 1 attack after applying Shadow to the target.

  • Fixed Engulfing Shadow not triggering from Hypothermia.

  • Triggers no longer roll proc chance to prevent weapons and abilities with a lower proc chance modifier than 1.0 to not apply Breach.

Crash

  • Fixed several crash issues.

Merchant

  • Fixed players sometimes getting two Blessings when buying one.

Charms

  • Fixed Phoenix Feather not proccing if hit exceeds max health.

  • Fixed Gold Lure not removing its effect after dropping the charm.

  • Fixed charm 'Durable' never recalculating its health increase, resulting in it getting stuck at the level your health is at when you picked it up

  • Fixed charm 'Healthy Commitment' recursively applying its effect.

Room Objectives

  • Fixed a softlock that could happen in Room Objectives when killing enemies extremely fast.

  • Carry the Skull objective now shows the pickupable skulls on the radar.

Reconnect

  • Fixed players not clearing their mutators when returning to lobby after a failed run, caused by clients reconnecting to the same session while the host waits in lobby.

Soul Wheel

  • Fixed Upgraded Inventions not working on most abilities.

  • Fixed Second Wind not proccing if hit exceeds max health.

  • Fixed Execution is stopping you from being able to complete the Unbeatable challenge while equipped.

  • Allow unassigning points in lower tiers without having to empty higher tiers.

Bosses

  • Fixed an issue where you could skip boss phases through massive hits.

  • Fixed instances of bosses showing the wrong enemy name in the player’s death screen.

Golemancer

  • Golemancer no longer rotates during its leap slam attack.

Highpriest Un'glu

  • The armor Un’glu gains from players failing to complete a tower now correctly scales with the boss' health.

  • Fixed loot sometimes being unreachable when landing under the crystal that leads to the next area.

  • Regular enemies are now killed as intended at the start of intermissions.

  • Fixed Un'glu spawning the "teleport crystal" mid phase.

Brine Revolver

  • Fixed Sharpshooter and Charge Scope only taking base Revolver damage into account.

Turret

  • Fixed setup where player was able to cheese encounters by spawning turrets just before pressing the unstuck button.

  • Fixed a few cases where clients applied rate-of-fire changes twice, causing desynced animations/FX.

Deep Water Tank

  • Fixed difficulties not applying ranks correctly in other languages.

  • Fixed Choice B at Corrupted Depths giving Choice A rewards.

  • Fixed getting Merchant as a reward from Corrupted Depths despite enemies getting Choice A modifiers.

  • Fixed Corrupted Depths giving a different reward category than the ones you can choose from.

  • Fix for Merchants from Corrupted Depths not spawning after the Sanctuary Elite.

  • Fixed Bottomless Chasm giving a corrupted depth node without letting you choose.

  • Deducting points from various difficulties will now refresh their effect, instead of getting stuck at the capped effect unless fully unspecced.

  • Frenzied enemy mutator will no longer stack on same enemy.

  • Fixed Spiked Charms not working on clients.

  • Blessings will now proc on enemies that don’t have any health left with Executioner difficulty selected.

  • Fixed passive damage and health modifiers not applying unless the Deep Water Tank has been opened.

Wishing Well

  • Fixed loot altars not being interactable when having all Blessings upgraded but not maxed.

Cosmetics

  • Fixed playing voice preview for other players when interacting with the wardrobe.

Player

  • Fixed softlock caused by being able to focus the chatbox whilst the HUD is collapsed.

Enemies

  • Fix to prevent enemies from getting stuck in terrain.

Elite Berserker

  • Decreased the step-up height to prevent him from being able to walk up on the railings.

  • Changed priority and range required for some Gardens Elite attacks to prevent it from spamming the same attacks over and over again.

Primal Bruiser

  • Fixed Primal Bruiser being able to hook players just after dying.

Void Elites

  • Fixed Primal Chieftain's attack 'Water Sprout' sometimes being invisible.

Trueborn Champion

  • Fixed the Armor value not being equal to the Health value.

Well then, Brinehunters. What are you waiting for? Sharpen those harpoons and dive in the Abyss again!

  • The DoubleMoose Team

Play Abyssus now!

Abyssus Join the official Brinehunters hub and help us shape the future of the game: https://discord.gg/x5qRfb6gUJ Steam post image🦑 Keep up with all the latest updates and get exclusive Abyssus content by following us on social media:

Source

Steam News / 12 January 2026

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