HomeGamesUpdatesPricingMethodology
Steam News9 October 20258mo ago

HOTFIX – Post Update 1.1

Greetings, Brinehunters! We're rolling out a quick hotfix following Update 1.1 to address a few bugs and implement some much-needed balance changes. Thank you for your feedback and continued support!

Full notes

Full Abyssus update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings, Brinehunters!

What changed

8 fixes0 additions16 changes0 removals
  • Balance
  • Performance
  • UI and audio
  • Store
fixedWe're rolling out a quick hotfix following Update 1.1 to address a few bugs and implement some much-needed balance changes. Thank you for your feedback and continued support!
fixedBug FixesFixed a Crash for enemy navigation
fixedBug FixesFixed inconsistent damage number display between the endgame overview and tab menu.
fixedBug FixesFixed an issue where difficulties were not applying ranks correctly in some languages
fixedBug FixesFixed an issue where boss health was unintentionally capped.
fixedBug FixesFixed an issue where the spiked charm did not deal damage correctly.
On hit damage:10%20%On hit damage: increased, buffMax charge damage22.2Max charge damage increased, buffCharge Scope max charged damage55.5Charge Scope max charged damage increased, buffSteady Scope damage150200Steady Scope damage increased, buff

We're rolling out a quick hotfix following Update 1.1 to address a few bugs and implement some much-needed balance changes. Thank you for your feedback and continued support!

Bug Fixes

  • Fixed a Crash for enemy navigation

  • Fixed inconsistent damage number display between the endgame overview and tab menu.

  • Fixed an issue where difficulties were not applying ranks correctly in some languages

  • Fixed an issue where boss health was unintentionally capped.

  • Fixed an issue where the spiked charm did not deal damage correctly.

  • Fixed an issue where gold skin was not removed correctly on expedition end.

  • Fixed an issue where all charm rarities had the same price.

Balance Changes

Tesla Rifles Charge Orb

  • On hit damageIncreased from 10% -> 20% of the initial hit,
  • Max charge damage increased from 2 -> 2.2 times.

Brine Rifle

  • Charge Scope max charged damage increased from 5 -> 5.5 times.

  • Steady Scope damage increased from 150 -> 200

Plasma Launcher

  • Flak Cannon damage increased from 80 -> 110.

Shotgun

  • Semi-automatic damage per projectile from 35 -> 50. Slight increase to minimum spread, but reduction to max spread.

  • Full Automatic Damage increased from 25 -> 35

  • Superheavy Slug damage increased from 50 -> 65

We're monitoring gameplay closely and will continue to fine-tune based on your feedback. Keep those runs going and let us know how these changes feel!

Drop your thoughts on our Discord or community channels.

— The DoubleMoose Team

Play Abyssus now!

Abyssus Join the official Brinehunters hub and help us shape the future of the game: https://discord.gg/x5qRfb6gUJ Steam post image🦑 Keep up with all the latest updates and get exclusive Abyssus content by following us on social media: https://x.com/PlayAbyssus View store page View store page https://www.instagram.com/playabyssus/ https://www.tiktok.com/@playabyssus/

Source

Steam News / 9 October 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.