Full notes
Full Abyssal Dominion update
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What changed
- Maps
- Gameplay
- Balance
- UI and audio
Abyssal Dominion changes
Patch Notes.
New map:
- Desert at nightAdded difficulty because you need to handle light as a new ressources. (There are units that produce light. You see it in the card-tooltext).
New enemy:
The Torchboy is a unit of the humans you have to fight. It spends light, but has very low attack and health.
Overhaul of the map- selection:
Now a description and short preview is visible before starting a map. The map selection screen should be improved in general. Previous one added too much confusion.
Credits:
Added the possibility to view the Credits
Quick Fixes and Changes:
Finally the sound of the music can be changed by the users.
Enemy-snipers drop better loot
Attacking waves have more variety
Weaker enemies drop lesser loot
Top-renderer of the Buildings now doesn't shine in the shadows anymore
Recruit-buttons are not visible on Buildings that don't recruit units anymore.
Waves in the dark-desert-map will always spawn torchboys
Much more is going to be added in the next update :)
Source
Changelog.gg summarizes and formats this update. How we read updates.
