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Steam News8 March 20265mo ago

Playtest Update: v0.0.4 - New Map released, bugfixes and new loot

Patch Notes. New map: Desert at night: Added difficulty because you need to handle light as a new ressources. (There are units that produce light. You see it in the card-tooltext).

Full notes

Full Abyssal Dominion update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes6 additions7 changes0 removals
  • Maps
  • Gameplay
  • Balance
  • UI and audio
addedNew map:
addedDesert at night: Added difficulty because you need to handle light as a new ressources. (There are units that produce light. You see it in the card-tooltext).
addedNew enemy:
changedThe Torchboy is a unit of the humans you have to fight. It spends light, but has very low attack and health.
changedOverhaul of the map- selection:
addedNow a description and short preview is visible before starting a map. The map selection screen should be improved in general. Previous one added too much confusion.

Abyssal Dominion changes

addedNew map:
addedDesert at night: Added difficulty because you need to handle light as a new ressources. (There are units that produce light. You see it in the card-tooltext).
addedNew enemy:
changedThe Torchboy is a unit of the humans you have to fight. It spends light, but has very low attack and health.
changedOverhaul of the map- selection:

Patch Notes.

New map:

  • Desert at nightAdded difficulty because you need to handle light as a new ressources. (There are units that produce light. You see it in the card-tooltext).

New enemy:

  • The Torchboy is a unit of the humans you have to fight. It spends light, but has very low attack and health.

Overhaul of the map- selection:

  • Now a description and short preview is visible before starting a map. The map selection screen should be improved in general. Previous one added too much confusion.

Credits:

  • Added the possibility to view the Credits

Quick Fixes and Changes:

  • Finally the sound of the music can be changed by the users.

  • Enemy-snipers drop better loot

  • Attacking waves have more variety

  • Weaker enemies drop lesser loot

  • Top-renderer of the Buildings now doesn't shine in the shadows anymore

  • Recruit-buttons are not visible on Buildings that don't recruit units anymore.

  • Waves in the dark-desert-map will always spawn torchboys

Much more is going to be added in the next update :)

Source

Steam News / 8 March 2026

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