Full notes
Full Abyssal Dominion update
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What changed
- Gameplay
- Balance
- Maps
Abyssal Dominion changes
Playtest is still regarded prepreprepreprealpha ^^
Patch Notes.
New Unit/ Card :
shadowsniper. Tier2 unit (building required), that shoots lazers. Dealing heavy damage. Lightens up an are. Therefore it is really squishiy.
New enemy:
Similar to the card, there is a enemy-type that shoots lazers
Added faster attacks:
Attacks are now calculated faster, giving the game a better pace.
These also adds up to the difficulty, which shouldn't been an issue because the game was rather easy (harder maps will implemented in v0.1.0)
Quick Fixes:
the recruitment-panel that opens if you click on the building now works properly, showing the right stacks of units
Deleted the starvin-pirates in the test map
added more variety in terms of enemy-spawning. The units-per wave don't increase on a linear level anymore.
Much more is going to be added in the next update :)
Source
Changelog.gg summarizes and formats this update. How we read updates.
