HomeGamesUpdatesPricingMethodology
Steam News5 March 20265mo ago

Playtest Update: v0.0.3 - New Card available, Bug fixes and minor changes

Playtest is still regarded prepreprepreprealpha ^^ Patch Notes. New Unit/ Card : shadowsniper. Tier2 unit (building required), that shoots lazers. Dealing heavy damage. Lightens up an are.

Full notes

Full Abyssal Dominion update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes6 additions2 changes0 removals
  • Gameplay
  • Balance
  • Maps
addedNew Unit/ Card :
changedshadowsniper. Tier2 unit (building required), that shoots lazers. Dealing heavy damage. Lightens up an are. Therefore it is really squishiy.
addedNew enemy:
addedAdded faster attacks:
addedThese also adds up to the difficulty, which shouldn't been an issue because the game was rather easy (harder maps will implemented in v0.1.0)
changedDeleted the starvin-pirates in the test map

Abyssal Dominion changes

addedNew Unit/ Card :
changedshadowsniper. Tier2 unit (building required), that shoots lazers. Dealing heavy damage. Lightens up an are. Therefore it is really squishiy.
addedNew enemy:
addedAdded faster attacks:
addedThese also adds up to the difficulty, which shouldn't been an issue because the game was rather easy (harder maps will implemented in v0.1.0)

Playtest is still regarded prepreprepreprealpha ^^

Patch Notes.

New Unit/ Card :

  • shadowsniper. Tier2 unit (building required), that shoots lazers. Dealing heavy damage. Lightens up an are. Therefore it is really squishiy.

New enemy:

  • Similar to the card, there is a enemy-type that shoots lazers

Added faster attacks:

  • Attacks are now calculated faster, giving the game a better pace.

  • These also adds up to the difficulty, which shouldn't been an issue because the game was rather easy (harder maps will implemented in v0.1.0)

Quick Fixes:

  • the recruitment-panel that opens if you click on the building now works properly, showing the right stacks of units

  • Deleted the starvin-pirates in the test map

  • added more variety in terms of enemy-spawning. The units-per wave don't increase on a linear level anymore.

Much more is going to be added in the next update :)

Source

Steam News / 5 March 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.