Full notes
Full Abyss Veil update
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What changed
- UI and audio
- Gameplay
- Maps
- Performance
Abyss Veil changes
Hi! Little update I highly recommend doing asap if you're still playing or about to start it up for the first time!! ALSO VOTE THIS MESS FOR GAME OF THE YEAR. BECAUSE IT IS. RIGHT? YEAH!
What the heck did I do this time bruh:
In-game UI overlapping over the pause screen, if you'd open the pause menu while interacting with a character or a computer/keypad; game would essentially freeze the hell up in your face and you'd be forced to restart the entire thing. It shouldn't happen now lol.
Added more swag to the earlier prologue levels. (examples below)
Added a save room early on to teach people that they gotta use the computer to save
Balanced the mech sections a tiny bit because I felt like they were still a little unfair early on.
Fixed some bullsh** in the later levels where you could clip off the map or freeze for no reasons.
Now what's next (I suck at promises but uh.. lolz)
Complete pause/settings menu visual rework, because this shit is actually SO DAMN UGLY!!!
Add more swag in the emptier levels.
Fix the particles stacking if the camera's not facing them, because it kills your FPS.
Figure out some messed up bugs I have no clue how to fix yet.
Enemies throwing grenades and stuff would be hilarious.
Maybe some extra animations for the enemies (death n stuff) and sounds, but I'll be working a real job soon so.. MAYBE.
Uhh I forgot that one. My bad.
Fix the levels with missing sounds If I remember them all (I didn't take notes, I'm chopped)
Start conceptualizing gameplay gimmicks for Chapter 2. (I'll see how ambitious it'll get.. Maybe I'll get real, sit down, make some decent levels with what I have and be content with it.
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Source
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