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Steam News13 September 20232y ago

What is Abyss Online?

Q: What is Abyss Online? A: Abyss Online is an upcoming open-world sandbox MMORPG.

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Full Abyss update

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What changed

0 fixes2 additions8 changes0 removals
  • Gameplay
  • Balance
  • Server
  • Maps
  • Events
changedQ: What is Abyss Online?A: Abyss Online is an upcoming open-world sandbox MMORPG. It will have a full PvE world with a main story, dungeons, and raids, equalized arenas for competitive PvP, and dedicated open-world PvPvE battlegrounds for larger fights and territory control. It is being developed in Unreal Engine 5 by the indie studio Old World Labs.
changedQ: We see you advertising PvP, I hate PvP, can I play your game?A: You do not have to PvP in Abyss Online to enjoy the game. We are building intricate open world player housing systems, a dynamic crafting and resource system, a player created economy, Non-PvP zones and instances, a pet system, and more. Our plans for mobile and browser development are focused on these experiences, we have no plans to implement PvP features on mobile.
addedQ: What kind of server system will Abyss Online have?A: We are using a new system that connects servers globally via Amazon and Unreal. It optimizes latency between servers as needed so players worldwide can fight seamlessly. We have stress-tested with up to 40 concurrent players. Ping is around 70ms, sometimes 140ms globally, but we are tuning skills to work well at those latencies. If you are located near Singapore, Washington DC, or central Europe you will have a competitive ping. If the population grows substantially, we will add more servers. If issues arise, we may add regional servers, but we strongly prefer one global world. We have planned our growth with experts at Amazon for nearly 2 years.
changedQ: How big is the game world?A: We have maps of varying sizes; we are starting with a smaller 250 sq km open world map with instanced arenas and dungeons via queues. If the population explodes, we also have a larger map ready. Even the smaller map has a lot of open exploration.
changedQ: How does the class system work?A: There will be 11 classes at launch, each with 3 subclasses, bringing a lot of diversity. All gear is available to every class, so you can mix and match as you please. A tank priest in heavy armor? Go for it!
changedQ: How diverse and interesting will the quests be?A: We have developed an AI-assisted procedural quest and dungeon generation system. It will dynamically create content based on in-game events and your past actions, remembering you and your choices. Over time, it will create fully-fledged dungeons. It's still in testing but will go live in phases this Winter.

Abyss changes

  • Competitivemode
changedA: Abyss Online is an upcoming open-world sandbox MMORPG. It will have a full PvE world with a main story, dungeons, and raids, equalized arenas for competitive PvP, and dedicated open-world PvPvE battlegrounds for larger fights and territory control. It is being developed in Unreal Engine 5 by the indie studio Old World Labs.
changedA: You do not have to PvP in Abyss Online to enjoy the game. We are building intricate open world player housing systems, a dynamic crafting and resource system, a player created economy, Non-PvP zones and instances, a pet system, and more. Our plans for mobile and browser development are focused on these experiences, we have no plans to implement PvP features on mobile.
addedA: We are using a new system that connects servers globally via Amazon and Unreal. It optimizes latency between servers as needed so players worldwide can fight seamlessly. We have stress-tested with up to 40 concurrent players. Ping is around 70ms, sometimes 140ms globally, but we are tuning skills to work well at those latencies. If you are located near Singapore, Washington DC, or central Europe you will have a competitive ping. If the population grows substantially, we will add more servers. If issues arise, we may add regional servers, but we strongly prefer one global world. We have planned our growth with experts at Amazon for nearly 2 years.
changedA: We have maps of varying sizes; we are starting with a smaller 250 sq km open world map with instanced arenas and dungeons via queues. If the population explodes, we also have a larger map ready. Even the smaller map has a lot of open exploration.
changedA: There will be 11 classes at launch, each with 3 subclasses, bringing a lot of diversity. All gear is available to every class, so you can mix and match as you please. A tank priest in heavy armor? Go for it!

Q: What is Abyss Online?

A: Abyss Online is an upcoming open-world sandbox MMORPG. It will have a full PvE world with a main story, dungeons, and raids, equalized arenas for competitive PvP, and dedicated open-world PvPvE battlegrounds for larger fights and territory control. It is being developed in Unreal Engine 5 by the indie studio Old World Labs.

Q: We see you advertising PvP, I hate PvP, can I play your game?

A: You do not have to PvP in Abyss Online to enjoy the game. We are building intricate open world player housing systems, a dynamic crafting and resource system, a player created economy, Non-PvP zones and instances, a pet system, and more. Our plans for mobile and browser development are focused on these experiences, we have no plans to implement PvP features on mobile.

Q: What kind of server system will Abyss Online have?

A: We are using a new system that connects servers globally via Amazon and Unreal. It optimizes latency between servers as needed so players worldwide can fight seamlessly. We have stress-tested with up to 40 concurrent players. Ping is around 70ms, sometimes 140ms globally, but we are tuning skills to work well at those latencies. If you are located near Singapore, Washington DC, or central Europe you will have a competitive ping. If the population grows substantially, we will add more servers. If issues arise, we may add regional servers, but we strongly prefer one global world. We have planned our growth with experts at Amazon for nearly 2 years.

Q: How big is the game world?

A: We have maps of varying sizes; we are starting with a smaller 250 sq km open world map with instanced arenas and dungeons via queues. If the population explodes, we also have a larger map ready. Even the smaller map has a lot of open exploration.

Q: How does the class system work?

A: There will be 11 classes at launch, each with 3 subclasses, bringing a lot of diversity. All gear is available to every class, so you can mix and match as you please. A tank priest in heavy armor? Go for it!

Q: How diverse and interesting will the quests be?

A: We have developed an AI-assisted procedural quest and dungeon generation system. It will dynamically create content based on in-game events and your past actions, remembering you and your choices. Over time, it will create fully-fledged dungeons. It's still in testing but will go live in phases this Winter.

Q: Will there be world bosses?

A: Yes, we already have raid bosses, including a dragon. Some will be PvE only, others allow PvP. So, both playstyles are represented.

Q: How do the arenas work?

A: The equalized arenas will scale players to max level, provide arena-only gear, and fully unlock all build customization options for players to compete with. Players will be able to level and gear their characters through arenas for the open world. Leaderboards with seasonal rewards will also be added.

Q: Will there be PvE content like dungeons?

A: Yes, there will be a variety of PvE-only content. An AI-assisted procedural system will dynamically generate quests and dungeons based on player actions and world events. There will also be raids and an infinite dungeon that scales in both difficulty and rewards.

Q: What is the character progression system like?

A: Every class, subclass, weapon and armor type, infusion, individual skill, crafting discipline, and life skilling path will have their own skill

Source

Steam News / 13 September 2023

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