Full notes
Full Abnormality update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- Fixes
Abnormality changes
Improvements
Changed how each map appears when you start the game
You now arrive by car and leave by car
Updated the tent
Readjusted the position of certain objects and made the area slightly smaller
Added wooden flooring
Made UV evidence stand out much more
Polished the running animation
Remade the display of the Spirit Box
Balancing
Using a smudge stick will now also prevent the ghost from hearing your footsteps. It will still hear dropped items, etc.
This gives you a slightly better chance of using a smudge stick correctly to get around the ghost
Increased player run speed by 10 cm/s
Increased player crouch speed by 35 cm/s
Bug Fixes
Fixed an issue with the Djinn’s ghost trait
Fixed a bug where UV footprints appeared as rectangles instead of footsteps
Source
Changelog.gg summarizes and formats this update. How we read updates.
