In this update2
Full notes
Full Abnormality update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
Abnormality changes
Welcome, new investigators.
With a lot of ghost hunting fans looking for something new right now, I wanted to quickly reintroduce Abnormality.
Abnormality is a co-op ghost hunting horror game focused on abandoned locations, evidence gathering, night vision, sprint-based chases, and darker, more intense investigations. You enter the location during the day, prepare for what is coming, and try to survive when the night takes over.
The game is currently 25% off, so now is a great time to jump in if you have been looking for a new ghost hunting experience.
I also want to be fully transparent: Abnormality is still growing.
I’m a 22-year-old solo developer, and I’ve been working on this game every single day with one goal: to turn Abnormality into one of the best ghost hunting horror games out there.
Right now, I’m working on the biggest update the game has ever received. This update is focused on rebuilding and improving the foundation of Abnormality, including:
a new media system
rebuilt maps from the ground up
improved ghost AI and decision-making
stronger tension and atmosphere
deeper investigation gameplay
better replayability and progression
improved UI, menus, and overall polish
new systems that make each investigation feel more alive
This is not just a content update. It is a major step toward making Abnormality feel more complete, more immersive, and more unique.
Feedback, criticism, bug reports, and community ideas all help shape the game in the right direction, so if you are new here, welcome. I’m genuinely excited to have more players joining the investigation.
If you have been here for a while, thank you for sticking with the game.
Chat with me & the community here: discord.gg/nightmarestudios
There is a lot more coming.
Cheers,
Patrick
Source
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