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Steam News3 November 20258mo ago

1.1 - Community Update #3

[h5] Greetings, esteemed colleagues! [/h5] Time for Community Update #3! We’ve just dropped a new update that focuses on community feedback, new difficulty modes for the truly hardcore, some craftable exercise equipment

In this update7

Full notes

Full Abiotic Factor update

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What changed

0 fixes5 additions4 changes1 removal
  • Gameplay
  • Events
  • UI and audio
  • Server
addedTime for Community Update #3!We’ve just dropped a new update that focuses on community feedback, new difficulty modes for the truly hardcore , some craftable exercise equipment, and MORE!
changedChallenge AcceptedIntroducing… Hardcore Difficulty and Iron Mode !
changedChallenge Accepted“What are those?” we hear you ask (you should really disable that microphone).
addedChallenge AcceptedHardcore Mode is a forced-Apocalyptic difficulty mode where the bravest of scientists can take on the challenge of losing everything if they perish. Along with this mode, we’ve added a basic Spectator mode in which you can continue spectating after you have died. We’ve also added a button to the Admin panel to allow Admins to reset Hardcore state, if you must. But just know that is the coward’s way.
removedChallenge AcceptedIron Mode is a selectable job when running on Hardcore Mode, which will disallow certain actions, such as sharing recipes with others, reducing health regen substantially, and more. If you are just in it for the pain, Iron Mode might be for you! This role can also be disabled by the server in Sandbox Settings, for whatever reason one might want to do that.
changedNew Enemy AbilitiesOne major update we made to Apocalyptic Difficulty (whether in Hardcore Mode or not) is enemies will now occasionally have new abilities. Ever wondered if Peccary might be harder when they can actually steer their charge? Well, the answer turns out to be… yes. There’s a whole slew of new abilities and changes, but we’ll let you discover what those are. After all, we wager you are playing Apocalyptic difficulty for one reason, and one reason only.

[h5] Greetings, esteemed colleagues! [/h5]

Time for Community Update #3!

We’ve just dropped a new update that focuses on community feedback, new difficulty modes for the truly hardcore, some craftable exercise equipment, and MORE!

First, a vlog from Zag & Criss, as per usual, summarizing the update and inducing scientific levels of cringe upon some of the more susceptible scientists. And of course, if you want even more information, read on below, too!

Challenge Accepted

Introducing… Hardcore Difficulty and Iron Mode!

“What are those?” we hear you ask (you should really disable that microphone).

Hardcore Mode is a forced-Apocalyptic difficulty mode where the bravest of scientists can take on the challenge of losing everything if they perish. Along with this mode, we’ve added a basic Spectator mode in which you can continue spectating after you have died. We’ve also added a button to the Admin panel to allow Admins to reset Hardcore state, if you must. But just know that is the coward’s way.

Iron Mode is a selectable job when running on Hardcore Mode, which will disallow certain actions, such as sharing recipes with others, reducing health regen substantially, and more. If you are just in it for the pain, Iron Mode might be for you! This role can also be disabled by the server in Sandbox Settings, for whatever reason one might want to do that.

New Enemy Abilities

One major update we made to Apocalyptic Difficulty (whether in Hardcore Mode or not) is enemies will now occasionally have new abilities. Ever wondered if Peccary might be harder when they can actually steer their charge? Well, the answer turns out to be… yes. There’s a whole slew of new abilities and changes, but we’ll let you discover what those are. After all, we wager you are playing Apocalyptic difficulty for one reason, and one reason only.

Exercise Machines

Can we really be called scientists if we’re afraid of simple machinery? No! Therefore, we’re happy to announce, our scientists can now utilize exercise machines to skill up AND keep your base powered while doing it!

No more carrying around 10 radfridges to get your sweat on, now scientists can level up their strength in the comfort of their own base! Sprinting into a wall repeatedly to level up Sprinting? Try the Exercise Bike instead!

Yolk up, eggheads.

What’s more, pre-existing gym equipment is no longer indestructible. You can dismantle these chunky objects and free up some extra floor space to fill with anything you like (maybe even the new charging crate, which does exactly what it sounds like it does!)

Throwing Toggle

There’s a new way to throw throwables, such as grenades. Alt Fire no longer does an underhand throw, but instead toggles which state you are in (underhand or overhand.) We felt this was better from a user-experience standpoint.

Incremental Reloads

Remember how you’ve had to reload all the shells and rounds in your shotgun and/or magnum revolver when you reloaded? Well, that will soon be a distant memory. You can now reload each round individually, meaning if you only spent one round, you only reload one round!

Sheesh, we sure took our sweet time on that one, huh? Wild west of game development out here. Yeehaw.

Trader Improvements

Highly requested changes have been made to trader behavior. That’s right, they can sit down now!

Oh! And they’ll get out of your dang way. Traders will try to move if you bump into

Source

Steam News / 3 November 2025

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