New update live! This update mostly targets Oculus and OSVR but brings in fixes for other platforms as well. Beta 0.0.
Full notes
Full Abduction Prologue: The Story Of Jonathan Blake update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix2 additions0 changes0 removals
Gameplay
Performance
Compatibility
addedNew update live! This update mostly targets Oculus and OSVR but brings in fixes for other platforms as well.
addedBeta 0.0.54 Dec 7Fixes - Changed input systems away from OSVR default (for non-OSVR users) - Decreased sensitivity for input systems - Changed how the ClientKitPrefab context loads for OSVR users - Added automated crash report submission (built into Unity) - Reduced the reach of the creatures by 20% - Softened and changed the culling for Flashlight shadows
fixedBeta 0.0.55 Dec 10Fixes - Set auto assigned objects to go to right handed by default - Removed the special effects causing Oculus to double image (scare FX) - Fixed two shader CS entries (minor) - Fixed an additional case where flashlights can fall into nothingness - Fixed jump button on Oculus - Better lock down system for gamepad interactions - Fixed Oculus being unable to pickup flashlight - Fixed Flashlight not following on Oculus and OSVR - Further reduced mouse sensitivity - Cleaned up some internal folder structures
Abduction Prologue: The Story Of Jonathan Blake changes
addedNew update live! This update mostly targets Oculus and OSVR but brings in fixes for other platforms as well.
addedFixes - Changed input systems away from OSVR default (for non-OSVR users) - Decreased sensitivity for input systems - Changed how the ClientKitPrefab context loads for OSVR users - Added automated crash report submission (built into Unity) - Reduced the reach of the creatures by 20% - Softened and changed the culling for Flashlight shadows
fixedFixes - Set auto assigned objects to go to right handed by default - Removed the special effects causing Oculus to double image (scare FX) - Fixed two shader CS entries (minor) - Fixed an additional case where flashlights can fall into nothingness - Fixed jump button on Oculus - Better lock down system for gamepad interactions - Fixed Oculus being unable to pickup flashlight - Fixed Flashlight not following on Oculus and OSVR - Further reduced mouse sensitivity - Cleaned up some internal folder structures
New update live! This update mostly targets Oculus and OSVR but brings in fixes for other platforms as well.
Beta 0.0.54 Dec 7
Fixes - Changed input systems away from OSVR default (for non-OSVR users) - Decreased sensitivity for input systems - Changed how the ClientKitPrefab context loads for OSVR users - Added automated crash report submission (built into Unity) - Reduced the reach of the creatures by 20% - Softened and changed the culling for Flashlight shadows
Beta 0.0.55 Dec 10
Fixes - Set auto assigned objects to go to right handed by default - Removed the special effects causing Oculus to double image (scare FX) - Fixed two shader CS entries (minor) - Fixed an additional case where flashlights can fall into nothingness - Fixed jump button on Oculus - Better lock down system for gamepad interactions - Fixed Oculus being unable to pickup flashlight - Fixed Flashlight not following on Oculus and OSVR - Further reduced mouse sensitivity - Cleaned up some internal folder structures