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Steam News11 December 20169y ago

Patch Notes - 0.0.55

New update live! This update mostly targets Oculus and OSVR but brings in fixes for other platforms as well. Beta 0.0.

Full notes

Full Abduction Prologue: The Story Of Jonathan Blake update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions0 changes0 removals
  • Gameplay
  • Performance
  • Compatibility
addedNew update live! This update mostly targets Oculus and OSVR but brings in fixes for other platforms as well.
addedBeta 0.0.54 Dec 7Fixes - Changed input systems away from OSVR default (for non-OSVR users) - Decreased sensitivity for input systems - Changed how the ClientKitPrefab context loads for OSVR users - Added automated crash report submission (built into Unity) - Reduced the reach of the creatures by 20% - Softened and changed the culling for Flashlight shadows
fixedBeta 0.0.55 Dec 10Fixes - Set auto assigned objects to go to right handed by default - Removed the special effects causing Oculus to double image (scare FX) - Fixed two shader CS entries (minor) - Fixed an additional case where flashlights can fall into nothingness - Fixed jump button on Oculus - Better lock down system for gamepad interactions - Fixed Oculus being unable to pickup flashlight - Fixed Flashlight not following on Oculus and OSVR - Further reduced mouse sensitivity - Cleaned up some internal folder structures

Abduction Prologue: The Story Of Jonathan Blake changes

addedNew update live! This update mostly targets Oculus and OSVR but brings in fixes for other platforms as well.
addedFixes - Changed input systems away from OSVR default (for non-OSVR users) - Decreased sensitivity for input systems - Changed how the ClientKitPrefab context loads for OSVR users - Added automated crash report submission (built into Unity) - Reduced the reach of the creatures by 20% - Softened and changed the culling for Flashlight shadows
fixedFixes - Set auto assigned objects to go to right handed by default - Removed the special effects causing Oculus to double image (scare FX) - Fixed two shader CS entries (minor) - Fixed an additional case where flashlights can fall into nothingness - Fixed jump button on Oculus - Better lock down system for gamepad interactions - Fixed Oculus being unable to pickup flashlight - Fixed Flashlight not following on Oculus and OSVR - Further reduced mouse sensitivity - Cleaned up some internal folder structures

New update live! This update mostly targets Oculus and OSVR but brings in fixes for other platforms as well.

Beta 0.0.54 Dec 7

Fixes - Changed input systems away from OSVR default (for non-OSVR users) - Decreased sensitivity for input systems - Changed how the ClientKitPrefab context loads for OSVR users - Added automated crash report submission (built into Unity) - Reduced the reach of the creatures by 20% - Softened and changed the culling for Flashlight shadows

Beta 0.0.55 Dec 10

Fixes - Set auto assigned objects to go to right handed by default - Removed the special effects causing Oculus to double image (scare FX) - Fixed two shader CS entries (minor) - Fixed an additional case where flashlights can fall into nothingness - Fixed jump button on Oculus - Better lock down system for gamepad interactions - Fixed Oculus being unable to pickup flashlight - Fixed Flashlight not following on Oculus and OSVR - Further reduced mouse sensitivity - Cleaned up some internal folder structures

Source

Steam News / 11 December 2016

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