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Steam News11 April 20188y ago

Updates & Game Release

Abduction Prologue - Released As some of you may know by now, the Abduction Prologue was one of our very first VR games, created over 2 years ago as an OSVR game for being demoed at the Razer booth for E3.

Full notes

Full Abduction Prologue: The Story Of Jonathan Blake update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions3 changes0 removals
  • Gameplay
  • Server
  • Performance
addedAbduction Prologue - ReleasedAs some of you may know by now, the Abduction Prologue was one of our very first VR games, created over 2 years ago as an OSVR game for being demoed at the Razer booth for E3. Over time, we expanded a little bit on the content, and rounded out the demo until it became an actual small game all of its own. I'm proud to announce that today, we formally launched the game into release. Pages Split As you may have noticed, we started splitting the content pages many months ago, and are still making page changes. Our intent is to keep the different game titles separate and allow people to provide feedback on the different titles as they have become so different over time. What's New We made some changes in the last update:
fixedAbduction Prologue - ReleasedFixed latency issues with objects for Oculus and Gamepad players
changedAbduction Prologue - ReleasedImproved gamepad support for Oculus and OSVR
changedAbduction Prologue - ReleasedPerformance improvements to increase FPS
addedAbduction Prologue - ReleasedAdded a new content room
addedAbduction Prologue - ReleasedAdded in a crowbar

Abduction Prologue: The Story Of Jonathan Blake changes

addedAs some of you may know by now, the Abduction Prologue was one of our very first VR games, created over 2 years ago as an OSVR game for being demoed at the Razer booth for E3. Over time, we expanded a little bit on the content, and rounded out the demo until it became an actual small game all of its own. I'm proud to announce that today, we formally launched the game into release. Pages Split As you may have noticed, we started splitting the content pages many months ago, and are still making page changes. Our intent is to keep the different game titles separate and allow people to provide feedback on the different titles as they have become so different over time. What's New We made some changes in the last update:
fixedFixed latency issues with objects for Oculus and Gamepad players
changedImproved gamepad support for Oculus and OSVR
changedPerformance improvements to increase FPS
addedAdded a new content room

Abduction Prologue - Released

As some of you may know by now, the Abduction Prologue was one of our very first VR games, created over 2 years ago as an OSVR game for being demoed at the Razer booth for E3. Over time, we expanded a little bit on the content, and rounded out the demo until it became an actual small game all of its own. I'm proud to announce that today, we formally launched the game into release. Pages Split As you may have noticed, we started splitting the content pages many months ago, and are still making page changes. Our intent is to keep the different game titles separate and allow people to provide feedback on the different titles as they have become so different over time. What's New We made some changes in the last update:

  • Fixed latency issues with objects for Oculus and Gamepad players

  • Improved gamepad support for Oculus and OSVR

  • More reliable and faster auto-detect systems for VR headsets

  • Performance improvements to increase FPS

  • Added a new content room

  • Added in a crowbar

  • Blocked out the main entry

  • Changed how some systems work to make it harder to cheat and get ahead of the game

Disclaimers & Notes

  • The original game was intended for OSVR (2016) and the mechanics were not intended for HTC vive at the time

  • This game predates Oculus Touch controllers (see below)

  • Being very early VR, the game predates modern VR frameworks. As such, it lacks some of the VR tricks used today to prevent cheating and wall walking

Please note: The game currently does not support Oculus Touch. However, we were recently accepted into the Oculus Start program (and we HIGHLY recommend it for other small studios). When we receive the hardware, I'll start bringing support to this title. Found the game interesting, but something more? Follow our work on Abduction Episode 1 !

Source

Steam News / 11 April 2018

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