Huge update. Beta 0.0.49 Nov 30 Fixes - Added mouse-lock (can be disabled by using the -unlockmouse launch param, or the settings.
Full notes
Full Abduction Prologue: The Story Of Jonathan Blake update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix0 additions0 changes0 removals
Fixes
fixedBeta 0.0.49 Nov 30Fixes - Added mouse-lock (can be disabled by using the -unlockmouse launch param, or the settings.dat) - Added a fix for players falling off the map on gamepad mode Death and Victory scenes - Fixed material on spark effect (bedroom) - Fixed outdoor scene to prevent teleporting outside of the building - Fixed Tape Player in Main Menu (wasn't playing) - Episode Selection went to the wrong scene, bypassing a cutscene. - Completely rewrote the input selection and management system - Fixed a bunch of display issues (only impacting Oculus users) - Removed a bunch of code for enabling/disabling direct mode in OSVR (as OSVR should be doing it automatically) - Oculus view wasn't resetting between scene changes - Found a case where the tutorial level would progress (when in reality, it isn't ready to yet) - Fixed flashlight vanishing sometimes after pickup - Fixed Scare Effects for visuals that have been disabled for quite some time New Features - Added a "cup" to the Epsiode selection room (only HTC Vive folks will be able to figure out why, hint: Smack the light! OK, in honesty, it is just a fun way to smack the light.) - Made the folder appear only after X amount into the tutorial dialog - Made the episode selection folder make a sound when hitting the table - Non-VR players now get anti-aliasing enabled - Added new params, -ovr, -gamepad, -keyboard, -novr for overriding behaviors & added to settings.dat - Added an "Auto Quality" manager, that will increase or decrease graphics quality based on current FPS - Recorded new audio clips for some of the tutorial style events - Added mouse information to hover over for non-HTC Vive users - Added another new param -noautoquality to disable the auto quality system & added to settings.dat - Flashlight pickup now shows usage information - Changed front door, and other door textures - Non-HTC flashlight was starting turned off, causing a switch state issue. Now starts turned on. - Adjusted the non-HTC interaction holders to aim where you are looking better - HTC Vive flashlight still operated with pickup capabilities, should have been disabled - Fixed text overlay getting cut off - Re-adjusted text at end-of-demo - Added audio states at end-of-demo - Users can now hide from the aliens Improvements - Increased the table size in the Episode selection room - Updated Text on Dath and Victory - Nightlight in Bedroom (could get a bit dark in there) - Bed is less shiny - Changed the tablets OS to Ubuntu Touch - Reduced poly count of outer world on top two levels (~20%) - Swapped some signs around - Swapped some art from different scenes such as Main Menu - Simplified PlayerController by moving it beside ControllerManager and recoding it to be more flexible - Cleanup & Abstract away the Input Methods, adding a bunch of keyboard buttons, and removing a bunch of secret debug ones - Createed new player controller structures for GamePad and Oculus to make them less dependant on OSVR - Gamepad X, Keyboard F, HTC Vive Trigger, now turns on/off the flashlight - Updated to the latest version of the Game Engine (fingers crossed no unexpected bugs!) - Smoothed out gamepad & mouse movements - Swapped out the Apartment 3D models, should be better - Update available now only generates if you have an "older" build, not if you have a "newer" (eg. beta) build - Improved different visual
Abduction Prologue: The Story Of Jonathan Blake changes
fixedFixes - Added mouse-lock (can be disabled by using the -unlockmouse launch param, or the settings.dat) - Added a fix for players falling off the map on gamepad mode Death and Victory scenes - Fixed material on spark effect (bedroom) - Fixed outdoor scene to prevent teleporting outside of the building - Fixed Tape Player in Main Menu (wasn't playing) - Episode Selection went to the wrong scene, bypassing a cutscene. - Completely rewrote the input selection and management system - Fixed a bunch of display issues (only impacting Oculus users) - Removed a bunch of code for enabling/disabling direct mode in OSVR (as OSVR should be doing it automatically) - Oculus view wasn't resetting between scene changes - Found a case where the tutorial level would progress (when in reality, it isn't ready to yet) - Fixed flashlight vanishing sometimes after pickup - Fixed Scare Effects for visuals that have been disabled for quite some time New Features - Added a "cup" to the Epsiode selection room (only HTC Vive folks will be able to figure out why, hint: Smack the light! OK, in honesty, it is just a fun way to smack the light.) - Made the folder appear only after X amount into the tutorial dialog - Made the episode selection folder make a sound when hitting the table - Non-VR players now get anti-aliasing enabled - Added new params, -ovr, -gamepad, -keyboard, -novr for overriding behaviors & added to settings.dat - Added an "Auto Quality" manager, that will increase or decrease graphics quality based on current FPS - Recorded new audio clips for some of the tutorial style events - Added mouse information to hover over for non-HTC Vive users - Added another new param -noautoquality to disable the auto quality system & added to settings.dat - Flashlight pickup now shows usage information - Changed front door, and other door textures - Non-HTC flashlight was starting turned off, causing a switch state issue. Now starts turned on. - Adjusted the non-HTC interaction holders to aim where you are looking better - HTC Vive flashlight still operated with pickup capabilities, should have been disabled - Fixed text overlay getting cut off - Re-adjusted text at end-of-demo - Added audio states at end-of-demo - Users can now hide from the aliens Improvements - Increased the table size in the Episode selection room - Updated Text on Dath and Victory - Nightlight in Bedroom (could get a bit dark in there) - Bed is less shiny - Changed the tablets OS to Ubuntu Touch - Reduced poly count of outer world on top two levels (~20%) - Swapped some signs around - Swapped some art from different scenes such as Main Menu - Simplified PlayerController by moving it beside ControllerManager and recoding it to be more flexible - Cleanup & Abstract away the Input Methods, adding a bunch of keyboard buttons, and removing a bunch of secret debug ones - Createed new player controller structures for GamePad and Oculus to make them less dependant on OSVR - Gamepad X, Keyboard F, HTC Vive Trigger, now turns on/off the flashlight - Updated to the latest version of the Game Engine (fingers crossed no unexpected bugs!) - Smoothed out gamepad & mouse movements - Swapped out the Apartment 3D models, should be better - Update available now only generates if you have an "older" build, not if you have a "newer" (eg. beta) build - Improved different visual
Huge update.
Beta 0.0.49 Nov 30
Fixes - Added mouse-lock (can be disabled by using the -unlockmouse launch param, or the settings.dat) - Added a fix for players falling off the map on gamepad mode Death and Victory scenes - Fixed material on spark effect (bedroom) - Fixed outdoor scene to prevent teleporting outside of the building - Fixed Tape Player in Main Menu (wasn't playing) - Episode Selection went to the wrong scene, bypassing a cutscene. - Completely rewrote the input selection and management system - Fixed a bunch of display issues (only impacting Oculus users) - Removed a bunch of code for enabling/disabling direct mode in OSVR (as OSVR should be doing it automatically) - Oculus view wasn't resetting between scene changes - Found a case where the tutorial level would progress (when in reality, it isn't ready to yet) - Fixed flashlight vanishing sometimes after pickup - Fixed Scare Effects for visuals that have been disabled for quite some time New Features - Added a "cup" to the Epsiode selection room (only HTC Vive folks will be able to figure out why, hint: Smack the light! OK, in honesty, it is just a fun way to smack the light.) - Made the folder appear only after X amount into the tutorial dialog - Made the episode selection folder make a sound when hitting the table - Non-VR players now get anti-aliasing enabled - Added new params, -ovr, -gamepad, -keyboard, -novr for overriding behaviors & added to settings.dat - Added an "Auto Quality" manager, that will increase or decrease graphics quality based on current FPS - Recorded new audio clips for some of the tutorial style events - Added mouse information to hover over for non-HTC Vive users - Added another new param -noautoquality to disable the auto quality system & added to settings.dat - Flashlight pickup now shows usage information - Changed front door, and other door textures - Non-HTC flashlight was starting turned off, causing a switch state issue. Now starts turned on. - Adjusted the non-HTC interaction holders to aim where you are looking better - HTC Vive flashlight still operated with pickup capabilities, should have been disabled - Fixed text overlay getting cut off - Re-adjusted text at end-of-demo - Added audio states at end-of-demo - Users can now hide from the aliens Improvements - Increased the table size in the Episode selection room - Updated Text on Dath and Victory - Nightlight in Bedroom (could get a bit dark in there) - Bed is less shiny - Changed the tablets OS to Ubuntu Touch - Reduced poly count of outer world on top two levels (~20%) - Swapped some signs around - Swapped some art from different scenes such as Main Menu - Simplified PlayerController by moving it beside ControllerManager and recoding it to be more flexible - Cleanup & Abstract away the Input Methods, adding a bunch of keyboard buttons, and removing a bunch of secret debug ones - Createed new player controller structures for GamePad and Oculus to make them less dependant on OSVR - Gamepad X, Keyboard F, HTC Vive Trigger, now turns on/off the flashlight - Updated to the latest version of the Game Engine (fingers crossed no unexpected bugs!) - Smoothed out gamepad & mouse movements - Swapped out the Apartment 3D models, should be better - Update available now only generates if you have an "older" build, not if you have a "newer" (eg. beta) build - Improved different visual