What changed
1 fix0 additions0 changes0 removals
fixedDownloads Fixed, Testing Ongoing Downloads should be back on track for everyone now, we've made some changes too for the buttons when launching the game. I'm still expecting up-to a week for us to stabilize everything, but here is an update on my testing today so far: Running well: - OSVR HDK 1.3 & 1.4, running beautifully - Gamepad and Keyboard, running beautifully, needs more on-screen config options - HTC Vive, running beautifully Seems to act funny: - OSVR HDK 2.0 Untested: - Oculus Rift CV1 (needs to run through OSVR) - Oculus Rift DK2 (needs to run through OSVR) Today, I'm going to look at exposing Oculus outside of the OSVR framework, as well as a bunch of overall demo fixes that would be nice to get in. OSVR & Oculus will be best with a gamepad (you can use the keyboard and mouse, but its hard to see with the gear on). If we get our hands on the Touch, we will get it added in for support :)
Abduction Prologue: The Story Of Jonathan Blake changes
fixedDownloads Fixed, Testing Ongoing Downloads should be back on track for everyone now, we've made some changes too for the buttons when launching the game. I'm still expecting up-to a week for us to stabilize everything, but here is an update on my testing today so far: Running well: - OSVR HDK 1.3 & 1.4, running beautifully - Gamepad and Keyboard, running beautifully, needs more on-screen config options - HTC Vive, running beautifully Seems to act funny: - OSVR HDK 2.0 Untested: - Oculus Rift CV1 (needs to run through OSVR) - Oculus Rift DK2 (needs to run through OSVR) Today, I'm going to look at exposing Oculus outside of the OSVR framework, as well as a bunch of overall demo fixes that would be nice to get in. OSVR & Oculus will be best with a gamepad (you can use the keyboard and mouse, but its hard to see with the gear on). If we get our hands on the Touch, we will get it added in for support :)
Downloads Fixed, Testing Ongoing Downloads should be back on track for everyone now, we've made some changes too for the buttons when launching the game. I'm still expecting up-to a week for us to stabilize everything, but here is an update on my testing today so far: Running well: - OSVR HDK 1.3 & 1.4, running beautifully - Gamepad and Keyboard, running beautifully, needs more on-screen config options - HTC Vive, running beautifully Seems to act funny: - OSVR HDK 2.0 Untested: - Oculus Rift CV1 (needs to run through OSVR) - Oculus Rift DK2 (needs to run through OSVR) Today, I'm going to look at exposing Oculus outside of the OSVR framework, as well as a bunch of overall demo fixes that would be nice to get in. OSVR & Oculus will be best with a gamepad (you can use the keyboard and mouse, but its hard to see with the gear on). If we get our hands on the Touch, we will get it added in for support :)