Full notes
Full Abducted: The Night Hunters update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
Thanks to everyone that played the game at Festigame to make this patch possible:
Patch Notes:
Gameplay Changes:
The time clock has been sped up in the game's introduction (Waiting time between calls should now be shorter).
Added a new animation for the player when waiting at the couch on the intro. There is also a new animation for getting up from the couch.
Added a working option to invert the camera when playing with a mouse.
Added an option to turn off the UI, available in the Gameplay menu under Settings.
Bug Fixes:
Fixed some issues that caused the game interaction system to stop working when navigating menus too quickly.
Fixed an issue that stopped hybrids from going through doors.
Fixed an issue that caused the player to get stuck on the couch at the beginning of the game's intro.
Fixed a bug that prevented the player from starting a new game from the lobby when selecting scenarios.
Adjusted the camera's position slightly to prevent it from clipping through walls in certain cases.
Reduced the player's collider width, making it easier to navigate through doors.
Source
Changelog.gg summarizes and formats this update. How we read updates.
