Full notes
Full Abacus update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
- Store
- Compatibility
- Balance
Abacus changes
It's been a while since the last update, but fear not, development is still very much ongoing! Now that the nuts and bolts of the game have been thoroughly tightened and battle-tested, work on much more exciting features can begin - which leads us to one of the biggest and most game-changing updates yet!
Team Support
Both Deathmatch and KOTH modes now support up to 4 teams
For kill-based Deathmatches, victory is determined by the team total
For life-based Deathmatches, victory is determined by the last team standing
Team-specific spawn points can now be placed in the editor
Players are coloured according to their team
Players cannot hurt their teammates
Capture the Flag
New game mode for 2 teams
Comes with 2 new levels
New levels can be made in the editor
Game Mode Enhancements
Deathmatch levels can now support wrap-around autoscroll!
KOTH countdown timers are now displayed on the HUD
Flags added to KOTH maps to show who owns the capture point
Added a sound when the capture point is taken
New Levels
Deathmatch: Highlands
KOTH: Outpost
CTF: Library
CTF: Lagoon
Redesigned Shop
Each item now has a description
Better support for small resolution
A picture speaks a thousand words...
... and loads more!
Graphical enhancements
Balance tweaks
Bugfixes
See the readme for full details!
Source
Changelog.gg summarizes and formats this update. How we read updates.
