Full notes
Full Abacus update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Store
- Balance
- Performance
- Fixes
Abacus changes
Well, it's been a long road.
Ten years in development; one year of Early Access. Now, it's finally over.
If you've been following the Early Access releases and you're wondering what's changed in this release... it's a big one!
Added difficulty levels to Story Mode
Added Signs
Added new music tracks for Cave world
Added new music tracks for Castle world
Added new music tracks for Final Boss
Added new music track for the Virtumart
Added new Castle graphics
Added compass arrows to Flags in CTF
Added visual indicator for Heat effect
Added tooltips in the editor
Added new items to the Shop
Improved Raven / Vulture AI
Minor tweaks to several levels
Minor graphical improvements
Tweaked Shop costs
Increased Knight aiming speed
Reduced Ice Mage health
Fixed crash in editor when trying to edit an invalid entity
Fixed Final Boss dropping a Star when they've all been collected
Fixed Dragon killing itself by flying out of bounds
Fixed Worm sometimes failing to emerge
Fixed Knights not blocking projectiles
Fixed Double Jump icon missing from the Shop
I would like to say a huge thank you to everyone who has supported me during this time - our playtesting sessions have been enormous fun and absolutely invaluable. I am really pleased with how the game has turned out. It's lightyears away from how it looked even just one year ago.
I really hope you enjoy it!
If you have any comments, questions or suggestions, please drop them in the Steam forum and I will endeavour to respond as soon as possible.
Source
Changelog.gg summarizes and formats this update. How we read updates.
