Full notes
Full Aaru's Awakening update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
Our second update is up and this is a BIG one! The gameplay will be more fluid and pacy now, with the teleportation bullet starting on full charge and then decreasing as you hold down the left-mouse button. We also added checkpoints in levels to make it less frustrating to fail and added glows to breakable objects - making pathways and dangers more clear than before. We also made a big change to the gamepad controls - making the jump and charge mechanics mapped on the same button, LT on default (Xbox 360 controller). This is in response to gamers asking for a specific jump button - and game tests have been very positive. Below are bulletpoints of the changes, let us know how you like the changes! * Bullet force is reversed - Starts on full power and then decreases. * More checkpoints. * Difficulty reduced in various places. * Added glow to breakable objects.
Gamepad
Jump and Charge are now set on a single button (Charge button - LT by default) – You jump when grounded but charge when midair.
Default controls (Xbox 360 controller)
"Movement" - Left stick (LS) "Aim" - Right stick (RS) "Charge" and "Jump" - Left trigger (LT) "Shoot" - Right trigger (RT) "Teleport" - Right button (RB)
Source
Changelog.gg summarizes and formats this update. How we read updates.
