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Steam News6 March 201511y ago

Update 2.0

Our second update is up and this is a BIG one! The gameplay will be more fluid and pacy now, with the teleportation bullet starting on full charge and then decreasing as you hold down the left-mouse button.

Full notes

Full Aaru's Awakening update

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What changed

0 fixes1 addition0 changes0 removals
  • UI and audio
addedOur second update is up and this is a BIG one! The gameplay will be more fluid and pacy now, with the teleportation bullet starting on full charge and then decreasing as you hold down the left-mouse button. We also added checkpoints in levels to make it less frustrating to fail and added glows to breakable objects - making pathways and dangers more clear than before. We also made a big change to the gamepad controls - making the jump and charge mechanics mapped on the same button, LT on default (Xbox 360 controller). This is in response to gamers asking for a specific jump button - and game tests have been very positive. Below are bulletpoints of the changes, let us know how you like the changes! * Bullet force is reversed - Starts on full power and then decreases. * More checkpoints. * Difficulty reduced in various places. * Added glow to breakable objects. Gamepad : Jump and Charge are now set on a single button (Charge button - LT by default) – You jump when grounded but charge when midair. Default controls (Xbox 360 controller) : "Movement" - Left stick (LS) "Aim" - Right stick (RS) "Charge" and "Jump" - Left trigger (LT) "Shoot" - Right trigger (RT) "Teleport" - Right button (RB)

Our second update is up and this is a BIG one! The gameplay will be more fluid and pacy now, with the teleportation bullet starting on full charge and then decreasing as you hold down the left-mouse button. We also added checkpoints in levels to make it less frustrating to fail and added glows to breakable objects - making pathways and dangers more clear than before. We also made a big change to the gamepad controls - making the jump and charge mechanics mapped on the same button, LT on default (Xbox 360 controller). This is in response to gamers asking for a specific jump button - and game tests have been very positive. Below are bulletpoints of the changes, let us know how you like the changes! * Bullet force is reversed - Starts on full power and then decreases. * More checkpoints. * Difficulty reduced in various places. * Added glow to breakable objects.

Gamepad

Jump and Charge are now set on a single button (Charge button - LT by default) – You jump when grounded but charge when midair.

Default controls (Xbox 360 controller)

"Movement" - Left stick (LS) "Aim" - Right stick (RS) "Charge" and "Jump" - Left trigger (LT) "Shoot" - Right trigger (RT) "Teleport" - Right button (RB)

Source

Steam News / 6 March 2015

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