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Full A2C:Ayry seems to be playtesting a 2D runner shooter from Cci update
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What changed
- Performance
- Gameplay
- Maps
- UI and audio
A2C:Ayry seems to be playtesting a 2D runner shooter from Cci changes
Runner shmup stuff:
Did a lot of optimization behind the scene to secure fps.
Added mouse lock to the game which makes the cursor stays inside the game.
Added aiming cursor to help locate where you are aiming.
Laser animation frames: 7->42.
Added subtle shock wave effects on all enemy deaths.
Stage 1-15 added.
RGB bullets flashes a low slower and stop spinning now. (The fast movement of the game combining with the large amount of spinning bullets makes it hard to read the bullets and its also very distracting).
Updated the tutorial stage in attempt for easier understanding of main mechanic.
Firework celebrations when the player clear a stage.
More music tracks into the windows media player because why not lolololololololol.
Visual novel stuff:
Characters now have little animations instead of just being static.
Place holder emotes to enhance the narration experience™.
Remind me to figure out the bug where the game lag spikes when the engine first loads a new character spike and skips the animations.
To do for the final demo version:
Finish writing and porting the dialogue script. https://trello.com/b/gnrispmf/tm01
Also heres the funny devlog where i shove in random spam and pretend its a devlog. https://vf-traveller.itch.io/a2cayry-seems-to-be-playtesting-a-2d-runner-shooter-from-cciprologue-demo/devlog/648580/v7926-devlog
Release date?
No idea. There is a 5% chance that the game releases before Feb 11,2024 though because that's the date my wow sounds subscription expires. I will also open the entire game for public playtest before release because why not.
Also I forgot to delay the game so the release date thingy got locked in and I dont want to trouble steam support so its gonna stay coming soon forever.
In theory its just designing new levels and writing dialogues how long can it take ahaha
wdym there will definitely be something unexpected that comes up and takes extra time
Also remind me to figure out someway to revive rickroll™.
Source
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