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Steam News15 December 20232y ago

v7979 demo update

Runner shmup stuff: Did a lot of optimization behind the scene to secure fps. Added mouse lock to the game which makes the cursor stays inside the game. Added aiming cursor to help locate where you are aiming.

In this update1

Full notes

Full A2C:Ayry seems to be playtesting a 2D runner shooter from Cci update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes7 additions5 changes0 removals
  • Performance
  • Gameplay
  • Maps
  • UI and audio
changedRunner shmup stuff:Did a lot of optimization behind the scene to secure fps.
addedRunner shmup stuff:Added mouse lock to the game which makes the cursor stays inside the game.
addedRunner shmup stuff:Added aiming cursor to help locate where you are aiming.
addedRunner shmup stuff:Added subtle shock wave effects on all enemy deaths.
addedRunner shmup stuff:Stage 1-15 added.
changedRunner shmup stuff:RGB bullets flashes a low slower and stop spinning now. (The fast movement of the game combining with the large amount of spinning bullets makes it hard to read the bullets and its also very distracting).

A2C:Ayry seems to be playtesting a 2D runner shooter from Cci changes

changedDid a lot of optimization behind the scene to secure fps.
addedAdded mouse lock to the game which makes the cursor stays inside the game.
addedAdded aiming cursor to help locate where you are aiming.
addedAdded subtle shock wave effects on all enemy deaths.
addedStage 1-15 added.

Runner shmup stuff:

  • Did a lot of optimization behind the scene to secure fps.

  • Added mouse lock to the game which makes the cursor stays inside the game.

  • Added aiming cursor to help locate where you are aiming.

  • Laser animation frames: 7->42.

  • Added subtle shock wave effects on all enemy deaths.

  • Stage 1-15 added.

  • RGB bullets flashes a low slower and stop spinning now. (The fast movement of the game combining with the large amount of spinning bullets makes it hard to read the bullets and its also very distracting).

  • Updated the tutorial stage in attempt for easier understanding of main mechanic.

  • Firework celebrations when the player clear a stage.

  • More music tracks into the windows media player because why not lolololololololol.

Visual novel stuff:

  • Characters now have little animations instead of just being static.

  • Place holder emotes to enhance the narration experience™.

  • Remind me to figure out the bug where the game lag spikes when the engine first loads a new character spike and skips the animations.

To do for the final demo version:

Finish writing and porting the dialogue script. https://trello.com/b/gnrispmf/tm01

Also heres the funny devlog where i shove in random spam and pretend its a devlog. https://vf-traveller.itch.io/a2cayry-seems-to-be-playtesting-a-2d-runner-shooter-from-cciprologue-demo/devlog/648580/v7926-devlog

Release date?

No idea. There is a 5% chance that the game releases before Feb 11,2024 though because that's the date my wow sounds subscription expires. I will also open the entire game for public playtest before release because why not.

Also I forgot to delay the game so the release date thingy got locked in and I dont want to trouble steam support so its gonna stay coming soon forever.

In theory its just designing new levels and writing dialogues how long can it take ahaha

wdym there will definitely be something unexpected that comes up and takes extra time

Also remind me to figure out someway to revive rickroll™.

Source

Steam News / 15 December 2023

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