Full notes
Full A-Star Theft update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
- UI and audio
- Server
A-Star Theft changes
If you enjoy the game, consider leaving a review! It helps a lot!
Story Remaster
The Story Remaster version 2 brings tons of improvements based on player feedback. Thank you for answering the survey after completing the demo, it truly does help!
The new demo has player choice at its core, and now allows the rescue segment to be completed with both stealth and action strategies. Both the rescue and arrest segments now encourage player exploration and allows weapons to be used from the very start, if you so choose to do so. Some of the dialog has also been looked at, to better emphasize a consistent tone. Thus, a lot of the more silly dialog has been dialed down and replaced with more appropriate dialog. Logan's narrations has also been tweaked in some places to feel less edgy. I am still looking for feedback on this, so feel free to answer the survey after completing the demo.
Remaster Demo changelog:
Redesigned several parts of the Remaster Demo to support both stealth and action strategies
Improved dialog in the Story Remaster
Added ability to punch civilians in the Story Remaster (experimental)
Greatly improved the Arrest segment of the Story Remaster
Fixed a few bugs in the Story Remaster
Update 1.4.7
Along with the Remaster Demo improvements, this update also includes many improvements for overall gameplay. Combat game feel has been improved with better visual effects, and a long-standing bug fixed that prevented headshots from registring if hitting an enemy's shoulder first. This meant that headshots were impossible when flanking an enemy. I have also made some difficulty tweaks for larger shootouts.
I hope you enjoy the new update!
Changelog:
Added a new Hacking Minigame to replace to previous one
Added recoil indicator on cursor
Added knockback for destroyed fire extinguishers
Made all sprite assets destructible (experimental)
Changed how Low Health Invincibility works - you now must fully heal before regenerating this protection
Increased impact of bloodstains and added more blood effects
Increased knockback from bullets and melee damage for both player and enemies
Improved companion AI for both stealth and action gameplay
Improved hitbox size on enemies
Improved screen effect for shooting and damaging enemies
Improved civilian interaction interface
Improved sound when tying civilians
Tweaked gunplay camera shake to feel heavier
Tweaked enemy AI to be slightly more aggressive
Tweaked police drones to dodge bullets slightly slower
Tweaked recoil for all weapons
Tweaked shooting audio
Reduced the size of crew revival texts
Reduced natural health regeneration to encourage taking hostages
Reduced sniper enemy damage
Reduced the size of the intimidation symbol
Fixed strange camera shake effect when in slow-motion
Fixed headshots not registering if bullet hits an enemy’s shoulder first
Fixed an issue where players would sometimes shoot twice after switching weapons
Reduced frequency of enemies sometimes walking through walls
Miscellaneous improvements
For questions or feedback, you can join the A-Star Theft discord server, or mail me at: contact@kehlercreations.com
Source
Changelog.gg summarizes and formats this update. How we read updates.
