Full notes
Full A-Star Theft update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
- Events
- Performance
- Fixes
A-Star Theft changes
If you enjoy the game, consider leaving a review! It helps a lot!
Update 1.4.5
This update presents the latest new Freeplay heist: The Silver Spoon Casino! This expert difficulty heist brings some of the greatest challenges yet, and a giant open space to explore. I have also made some changes to difficulty balance between stealth and loud gameplay, and other improvements to several areas which you can read about below.
Please note that this heist is very large, and may perform poorly on some computers.
I hope you enjoy the new update!
Changelog:
Added Silver Spoon Casino heist
Added ability to shoot cameras to disable them
Added actual lights for construction site lamp asset
Added ability to pick up dropped enemy weapons as loot
Added animated floor lights
Added destruction to garbage bags
Added destruction to fire extinguishers
Added body parts dropping when running over NPCs with the van
Improved quality of some graphical assets
Changed screen shake to be affected by distance to the triggering object
Removed noise detectors triggering from players running because it is garbage game design. They now alert nearby guards instead, similar to cameras
Tweaked action difficulty to be slightly more unforgiving
Tweaked health regeneration to benefit more from hostage count
Tweaked Heavy Pistol to shoot slightly slower
Tweaked police drones to dodge bullets slightly slower
Slightly increased noise from breaking windows
Increased credit cost of thermite to 2 credits
Increased credit cost of C4 to 4 credits
Made small code optimizations to how loot is stolen
Fixed guards immediately shooting players when spotting them, after first having lost sight when escorting out of a building
Fixed guards not starting a search after losing sight of players when escorting them out of a building
Fixed a recently introduced issue where civilians rotate towards the player in discrete steps
Fixed wall lamp posts maintaining their sprite brightness when the game is paused
Fixed military turrets shooting at normal speed when game is in slow motion
Fixed noise detectors not detecting noise, lmao
Fixed a rare bug where the prompt to deactivate police stingers did not disappear
Fixed a small memory leak
Fixed a rare variable-related crash
Miscellaneous improvements
I have detected a bug where guards may sometimes become aggressive to a player even in public areas after having done some unknown illegal act. This seems to be a very rare issue, as I have only experienced it once, but I hope to find a solution soon. If you experience this yourself, feel free to contact me and provide details about what you did before the guards became aggressive.
For questions or feedback, you can join the A-Star Theft discord server, or mail me at: contact@kehlercreations.com
Source
Changelog.gg summarizes and formats this update. How we read updates.
